Some cleanups. (might break build for scripts as they are a WIP)

This commit is contained in:
hondacrx
2023-10-08 10:35:31 -04:00
parent fa10b981bd
commit cda53c8e7f
208 changed files with 2266 additions and 2329 deletions
+2 -2
View File
@@ -15,7 +15,7 @@ namespace Game
void HandleAttackSwing(AttackSwing packet)
{
Unit enemy = Global.ObjAccessor.GetUnit(GetPlayer(), packet.Victim);
if (!enemy)
if (enemy == null)
{
// stop attack state at client
SendAttackStop(null);
@@ -33,7 +33,7 @@ namespace Game
//! so we'll place the same check here. Note that it might be possible to reuse this snippet
//! in other places as well.
Vehicle vehicle = GetPlayer().GetVehicle();
if (vehicle)
if (vehicle != null)
{
VehicleSeatRecord seat = vehicle.GetSeatForPassenger(GetPlayer());
Cypher.Assert(seat != null);