Some cleanups. (might break build for scripts as they are a WIP)
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@@ -21,7 +21,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.GarrisonPurchaseBuilding)]
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void HandleGarrisonPurchaseBuilding(GarrisonPurchaseBuilding garrisonPurchaseBuilding)
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{
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if (!_player.GetNPCIfCanInteractWith(garrisonPurchaseBuilding.NpcGUID, NPCFlags.None, NPCFlags2.GarrisonArchitect))
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if (_player.GetNPCIfCanInteractWith(garrisonPurchaseBuilding.NpcGUID, NPCFlags.None, NPCFlags2.GarrisonArchitect) == null)
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return;
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Garrison garrison = _player.GetGarrison();
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@@ -32,7 +32,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.GarrisonCancelConstruction)]
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void HandleGarrisonCancelConstruction(GarrisonCancelConstruction garrisonCancelConstruction)
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{
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if (!_player.GetNPCIfCanInteractWith(garrisonCancelConstruction.NpcGUID, NPCFlags.None, NPCFlags2.GarrisonArchitect))
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if (_player.GetNPCIfCanInteractWith(garrisonCancelConstruction.NpcGUID, NPCFlags.None, NPCFlags2.GarrisonArchitect) == null)
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return;
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Garrison garrison = _player.GetGarrison();
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