Some cleanups. (might break build for scripts as they are a WIP)

This commit is contained in:
hondacrx
2023-10-08 10:35:31 -04:00
parent fa10b981bd
commit cda53c8e7f
208 changed files with 2266 additions and 2329 deletions
+11 -11
View File
@@ -29,7 +29,7 @@ namespace Game
AccountData adata = GetAccountData(request.DataType);
UpdateAccountData data = new();
data.Player = GetPlayer() ? GetPlayer().GetGUID() : ObjectGuid.Empty;
data.Player = GetPlayer() != null ? GetPlayer().GetGUID() : ObjectGuid.Empty;
data.Time = (uint)adata.Time;
data.DataType = request.DataType;
@@ -111,7 +111,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.SetActionBarToggles)]
void HandleSetActionBarToggles(SetActionBarToggles packet)
{
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
if (GetPlayer() == null) // ignore until not logged (check needed because STATUS_AUTHED)
{
if (packet.Mask != 0)
Log.outError(LogFilter.Network, "WorldSession.HandleSetActionBarToggles in not logged state with value: {0}, ignored", packet.Mask);
@@ -252,7 +252,7 @@ namespace Game
return;
}
Battleground bg = player.GetBattleground();
if (bg)
if (bg != null)
bg.HandleAreaTrigger(player, packet.AreaTriggerID, packet.Entered);
OutdoorPvP pvp = player.GetOutdoorPvP();
@@ -349,7 +349,7 @@ namespace Game
}
Group group = player.GetGroup();
if (group)
if (group != null)
if (group.IsLFGGroup() && player.GetMap().IsDungeon())
teleported = player.TeleportToBGEntryPoint();
}
@@ -536,7 +536,7 @@ namespace Game
{
Log.outDebug(LogFilter.Network, "Added FarSight {0} to player {1}", GetPlayer().m_activePlayerData.FarsightObject.ToString(), GetPlayer().GetGUID().ToString());
WorldObject target = GetPlayer().GetViewpoint();
if (target)
if (target != null)
GetPlayer().SetSeer(target);
else
Log.outDebug(LogFilter.Network, "Player {0} (GUID: {1}) requests non-existing seer {2}", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), GetPlayer().m_activePlayerData.FarsightObject.ToString());
@@ -573,7 +573,7 @@ namespace Game
return;
Group group = GetPlayer().GetGroup();
if (group)
if (group != null)
{
if (!group.IsLeader(GetPlayer().GetGUID()))
return;
@@ -618,7 +618,7 @@ namespace Game
// cannot reset while in an instance
Map map = GetPlayer().GetMap();
if (map && map.Instanceable())
if (map != null && map.Instanceable())
{
Log.outDebug(LogFilter.Network, "WorldSession:HandleSetDungeonDifficulty: player (Name: {0}, {1}) tried to reset the instance while player is inside!",
GetPlayer().GetName(), GetPlayer().GetGUID().ToString());
@@ -626,7 +626,7 @@ namespace Game
}
Group group = GetPlayer().GetGroup();
if (group)
if (group != null)
{
if (!group.IsLeader(_player.GetGUID()))
return;
@@ -684,7 +684,7 @@ namespace Game
// cannot reset while in an instance
Map map = GetPlayer().GetMap();
if (map && map.Instanceable())
if (map != null && map.Instanceable())
{
Log.outDebug(LogFilter.Network, "WorldSession:HandleSetRaidDifficulty: player (Name: {0}, {1} tried to reset the instance while inside!",
GetPlayer().GetName(), GetPlayer().GetGUID().ToString());
@@ -692,7 +692,7 @@ namespace Game
}
Group group = GetPlayer().GetGroup();
if (group)
if (group != null)
{
if (!group.IsLeader(_player.GetGUID()))
return;
@@ -732,7 +732,7 @@ namespace Game
void HandleGuildSetFocusedAchievement(GuildSetFocusedAchievement setFocusedAchievement)
{
Guild guild = Global.GuildMgr.GetGuildById(GetPlayer().GetGuildId());
if (guild)
if (guild != null)
guild.GetAchievementMgr().SendAchievementInfo(GetPlayer(), setFocusedAchievement.AchievementID);
}