Some cleanups. (might break build for scripts as they are a WIP)
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@@ -20,7 +20,7 @@ namespace Game
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void HandleTabardVendorActivate(Hello packet)
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{
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Creature unit = GetPlayer().GetNPCIfCanInteractWith(packet.Unit, NPCFlags.TabardDesigner, NPCFlags2.None);
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if (!unit)
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if (unit == null)
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{
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Log.outDebug(LogFilter.Network, "WORLD: HandleTabardVendorActivateOpcode - {0} not found or you can not interact with him.", packet.Unit.ToString());
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return;
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@@ -46,7 +46,7 @@ namespace Game
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void HandleTrainerList(Hello packet)
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{
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Creature npc = GetPlayer().GetNPCIfCanInteractWith(packet.Unit, NPCFlags.Trainer, NPCFlags2.None);
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if (!npc)
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if (npc == null)
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{
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Log.outDebug(LogFilter.Network, $"WorldSession.SendTrainerList - {packet.Unit} not found or you can not interact with him.");
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return;
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@@ -193,7 +193,7 @@ namespace Game
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if (GetPlayer().HasUnitState(UnitState.Died))
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GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
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if ((unit && unit.GetScriptId() != unit.LastUsedScriptID) || (go != null && go.GetScriptId() != go.LastUsedScriptID))
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if ((unit != null && unit.GetScriptId() != unit.LastUsedScriptID) || (go != null && go.GetScriptId() != go.LastUsedScriptID))
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{
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Log.outDebug(LogFilter.Network, "WORLD: HandleGossipSelectOption - Script reloaded while in use, ignoring and set new scipt id");
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if (unit != null)
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@@ -236,7 +236,7 @@ namespace Game
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void HandleSpiritHealerActivate(SpiritHealerActivate packet)
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{
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Creature unit = GetPlayer().GetNPCIfCanInteractWith(packet.Healer, NPCFlags.SpiritHealer, NPCFlags2.None);
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if (!unit)
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if (unit == null)
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{
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Log.outDebug(LogFilter.Network, "WORLD: HandleSpiritHealerActivateOpcode - {0} not found or you can not interact with him.", packet.Healer.ToString());
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return;
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@@ -283,7 +283,7 @@ namespace Game
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return;
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Creature unit = GetPlayer().GetNPCIfCanInteractWith(packet.Unit, NPCFlags.Innkeeper, NPCFlags2.None);
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if (!unit)
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if (unit == null)
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{
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Log.outDebug(LogFilter.Network, "WORLD: HandleBinderActivate - {0} not found or you can not interact with him.", packet.Unit.ToString());
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return;
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@@ -350,7 +350,7 @@ namespace Game
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void HandleRepairItem(RepairItem packet)
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{
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Creature unit = GetPlayer().GetNPCIfCanInteractWith(packet.NpcGUID, NPCFlags.Repair, NPCFlags2.None);
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if (!unit)
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if (unit == null)
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{
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Log.outDebug(LogFilter.Network, "WORLD: HandleRepairItemOpcode - {0} not found or you can not interact with him.", packet.NpcGUID.ToString());
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return;
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@@ -368,7 +368,7 @@ namespace Game
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Log.outDebug(LogFilter.Network, "ITEM: Repair {0}, at {1}", packet.ItemGUID.ToString(), packet.NpcGUID.ToString());
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Item item = GetPlayer().GetItemByGuid(packet.ItemGUID);
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if (item)
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if (item != null)
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GetPlayer().DurabilityRepair(item.GetPos(), true, discountMod);
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}
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else
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