Some cleanups. (might break build for scripts as they are a WIP)
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@@ -130,7 +130,7 @@ namespace Game
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}
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Item item = player.GetItemByPos(packet.Slot, packet.PackSlot);
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if (!item)
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if (item == null)
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{
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player.SendEquipError(InventoryResult.ItemNotFound);
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return;
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@@ -207,11 +207,11 @@ namespace Game
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void HandleOpenWrappedItemCallback(ushort pos, ObjectGuid itemGuid, SQLResult result)
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{
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if (!GetPlayer())
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if (GetPlayer() == null)
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return;
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Item item = GetPlayer().GetItemByPos(pos);
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if (!item)
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if (item == null)
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return;
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if (item.GetGUID() != itemGuid || !item.IsWrapped()) // during getting result, gift was swapped with another item
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@@ -248,7 +248,7 @@ namespace Game
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void HandleGameObjectUse(GameObjUse packet)
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{
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GameObject obj = GetPlayer().GetGameObjectIfCanInteractWith(packet.Guid);
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if (obj)
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if (obj != null)
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{
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// ignore for remote control state
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if (GetPlayer().GetUnitBeingMoved() != GetPlayer())
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@@ -267,7 +267,7 @@ namespace Game
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return;
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GameObject go = GetPlayer().GetGameObjectIfCanInteractWith(packet.Guid);
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if (go)
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if (go != null)
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{
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if (go.GetAI().OnGossipHello(GetPlayer()))
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return;
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@@ -571,7 +571,7 @@ namespace Game
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// Get unit for which data is needed by client
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Unit unit = Global.ObjAccessor.GetUnit(GetPlayer(), guid);
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if (!unit)
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if (unit == null)
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return;
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if (!unit.HasAuraType(AuraType.CloneCaster))
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@@ -579,11 +579,11 @@ namespace Game
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// Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
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Unit creator = unit.GetAuraEffectsByType(AuraType.CloneCaster).FirstOrDefault().GetCaster();
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if (!creator)
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if (creator == null)
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return;
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Player player = creator.ToPlayer();
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if (player)
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if (player != null)
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{
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MirrorImageComponentedData mirrorImageComponentedData = new();
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mirrorImageComponentedData.UnitGUID = guid;
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@@ -601,7 +601,7 @@ namespace Game
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}
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Guild guild = player.GetGuild();
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mirrorImageComponentedData.GuildGUID = (guild ? guild.GetGUID() : ObjectGuid.Empty);
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mirrorImageComponentedData.GuildGUID = (guild != null ? guild.GetGUID() : ObjectGuid.Empty);
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byte[] itemSlots =
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{
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@@ -671,7 +671,7 @@ namespace Game
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void HandleUpdateMissileTrajectory(UpdateMissileTrajectory packet)
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{
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Unit caster = Global.ObjAccessor.GetUnit(GetPlayer(), packet.Guid);
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Spell spell = caster ? caster.GetCurrentSpell(CurrentSpellTypes.Generic) : null;
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Spell spell = caster != null ? caster.GetCurrentSpell(CurrentSpellTypes.Generic) : null;
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if (spell == null || spell.m_spellInfo.Id != packet.SpellID || spell.m_castId != packet.CastID || !spell.m_targets.HasDst() || !spell.m_targets.HasSrc())
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return;
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