Some cleanups. (might break build for scripts as they are a WIP)
This commit is contained in:
+44
-49
@@ -590,7 +590,7 @@ namespace Game.Maps
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// If player is using far sight or mind vision, visit that object too
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WorldObject viewPoint = player.GetViewpoint();
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if (viewPoint)
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if (viewPoint != null)
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VisitNearbyCellsOf(viewPoint, grid_object_update, world_object_update);
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// Handle updates for creatures in combat with player and are more than 60 yards away
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@@ -654,7 +654,7 @@ namespace Game.Maps
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for (var i = 0; i < _transports.Count; ++i)
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{
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Transport transport = _transports[i];
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if (!transport)
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if (transport == null)
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continue;
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transport.Update(diff);
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@@ -1119,7 +1119,7 @@ namespace Game.Maps
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}
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creature._moveState = ObjectCellMoveState.None;
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if (!creature.IsInWorld)
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if (creature.IsInWorld)
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continue;
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// do move or do move to respawn or remove creature if previous all fail
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@@ -1136,7 +1136,7 @@ namespace Game.Maps
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{
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// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
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// creature coordinates will be updated and notifiers send
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if (!CreatureRespawnRelocation(creature, false))
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if (CreatureRespawnRelocation(creature, false))
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{
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// ... or unload (if respawn grid also not loaded)
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//This may happen when a player just logs in and a pet moves to a nearby unloaded cell
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@@ -1671,7 +1671,7 @@ namespace Game.Maps
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Group group = player.GetGroup();
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if (entry.IsRaid() && (int)entry.Expansion() >= WorldConfig.GetIntValue(WorldCfg.Expansion)) // can only enter in a raid group but raids from old expansion don't need a group
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if ((!group || !group.IsRaidGroup()) && !WorldConfig.GetBoolValue(WorldCfg.InstanceIgnoreRaid))
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if ((group == null || !group.IsRaidGroup()) && !WorldConfig.GetBoolValue(WorldCfg.InstanceIgnoreRaid))
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return new TransferAbortParams(TransferAbortReason.NeedGroup);
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if (entry.Instanceable())
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@@ -1847,7 +1847,7 @@ namespace Game.Maps
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var range = _creatureBySpawnIdStore.LookupByKey(info.spawnId);
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foreach (var creature in range)
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{
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if (!creature.IsAlive())
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if (creature.IsAlive())
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continue;
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// escort NPCs are allowed to respawn as long as all other instances are already escorting
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@@ -2505,7 +2505,7 @@ namespace Game.Maps
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case TypeId.GameObject:
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GameObject go = obj.ToGameObject();
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Transport transport = go.ToTransport();
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if (transport)
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if (transport != null)
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RemoveFromMap(transport, true);
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else
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RemoveFromMap(go, true);
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@@ -2877,7 +2877,7 @@ namespace Game.Maps
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void RemoveCorpse(Corpse corpse)
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{
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Cypher.Assert(corpse);
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Cypher.Assert(corpse != null);
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corpse.UpdateObjectVisibilityOnDestroy();
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if (corpse.GetCurrentCell() != null)
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@@ -2898,7 +2898,7 @@ namespace Game.Maps
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public Corpse ConvertCorpseToBones(ObjectGuid ownerGuid, bool insignia = false)
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{
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Corpse corpse = GetCorpseByPlayer(ownerGuid);
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if (!corpse)
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if (corpse == null)
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return null;
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RemoveCorpse(corpse);
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@@ -3143,7 +3143,7 @@ namespace Game.Maps
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var players = GetPlayers();
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foreach (var player in players)
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{
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if (player)
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if (player != null)
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{
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if (player.IsInWorld)
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{
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@@ -3509,7 +3509,7 @@ namespace Game.Maps
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return null;
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GameObject go = GetGameObject(guid);
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return go ? go.ToTransport() : null;
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return go != null ? go.ToTransport() : null;
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}
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public Creature GetCreatureBySpawnId(ulong spawnId)
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@@ -3734,11 +3734,6 @@ namespace Game.Maps
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_updateObjects.Remove(obj);
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}
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public static implicit operator bool(Map map)
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{
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return map != null;
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}
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public MultiPersonalPhaseTracker GetMultiPersonalPhaseTracker() { return _multiPersonalPhaseTracker; }
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public SpawnedPoolData GetPoolData() { return _poolData; }
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@@ -3829,8 +3824,8 @@ namespace Game.Maps
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if (player == null)
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Log.outError(LogFilter.Scripts, "{0} neither source nor target object is player (source: TypeId: {1}, Entry: {2}, {3}; target: TypeId: {4}, Entry: {5}, {6}), skipping.",
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scriptInfo.GetDebugInfo(), source ? source.GetTypeId() : 0, source ? source.GetEntry() : 0, source ? source.GetGUID().ToString() : "",
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target ? target.GetTypeId() : 0, target ? target.GetEntry() : 0, target ? target.GetGUID().ToString() : "");
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scriptInfo.GetDebugInfo(), source != null ? source.GetTypeId() : 0, source != null ? source.GetEntry() : 0, source != null ? source.GetGUID().ToString() : "",
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target != null ? target.GetTypeId() : 0, target != null ? target.GetEntry() : 0, target != null ? target.GetGUID().ToString() : "");
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}
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return player;
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}
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@@ -3861,8 +3856,8 @@ namespace Game.Maps
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if (creature == null)
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Log.outError(LogFilter.Scripts, "{0} neither source nor target are creatures (source: TypeId: {1}, Entry: {2}, {3}; target: TypeId: {4}, Entry: {5}, {6}), skipping.",
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scriptInfo.GetDebugInfo(), source ? source.GetTypeId() : 0, source ? source.GetEntry() : 0, source ? source.GetGUID().ToString() : "",
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target ? target.GetTypeId() : 0, target ? target.GetEntry() : 0, target ? target.GetGUID().ToString() : "");
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scriptInfo.GetDebugInfo(), source != null ? source.GetTypeId() : 0, source != null ? source.GetEntry() : 0, source != null ? source.GetGUID().ToString() : "",
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target != null ? target.GetTypeId() : 0, target != null ? target.GetEntry() : 0, target != null ? target.GetGUID().ToString() : "");
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}
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return creature;
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}
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@@ -4112,10 +4107,10 @@ namespace Game.Maps
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else
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source = _GetScriptCreatureSourceOrTarget(source, target, step.script);
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if (source)
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if (source != null)
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{
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Unit sourceUnit = source.ToUnit();
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if (!sourceUnit)
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if (sourceUnit == null)
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{
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Log.outError(LogFilter.Scripts, "{0} source object ({1}) is not an unit, skipping.", step.script.GetDebugInfo(), source.GetGUID().ToString());
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break;
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@@ -4136,8 +4131,8 @@ namespace Game.Maps
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case ChatMsg.Whisper:
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case ChatMsg.RaidBossWhisper:
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{
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Player receiver = target ? target.ToPlayer() : null;
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if (!receiver)
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Player receiver = target != null ? target.ToPlayer() : null;
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if (receiver == null)
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Log.outError(LogFilter.Scripts, "{0} attempt to whisper to non-player unit, skipping.", step.script.GetDebugInfo());
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else
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sourceUnit.Whisper((uint)step.script.Talk.TextID, receiver, step.script.Talk.ChatType == ChatMsg.RaidBossWhisper);
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@@ -4153,7 +4148,7 @@ namespace Game.Maps
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{
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// Source or target must be Creature.
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Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script);
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if (cSource)
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if (cSource != null)
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{
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if (step.script.Emote.Flags.HasAnyFlag(eScriptFlags.EmoteUseState))
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cSource.SetEmoteState((Emote)step.script.Emote.EmoteID);
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@@ -4166,7 +4161,7 @@ namespace Game.Maps
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{
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// Source or target must be Creature.
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Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script);
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if (cSource)
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if (cSource != null)
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{
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Unit unit = cSource.ToUnit();
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if (step.script.MoveTo.TravelTime != 0)
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@@ -4189,7 +4184,7 @@ namespace Game.Maps
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{
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// Source or target must be Creature.
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Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script);
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if (cSource)
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if (cSource != null)
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cSource.NearTeleportTo(step.script.TeleportTo.DestX, step.script.TeleportTo.DestY,
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step.script.TeleportTo.DestZ, step.script.TeleportTo.Orientation);
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}
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@@ -4197,7 +4192,7 @@ namespace Game.Maps
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{
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// Source or target must be Player.
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Player player = _GetScriptPlayerSourceOrTarget(source, target, step.script);
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if (player)
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if (player != null)
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player.TeleportTo(step.script.TeleportTo.MapID, step.script.TeleportTo.DestX,
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step.script.TeleportTo.DestY, step.script.TeleportTo.DestZ, step.script.TeleportTo.Orientation);
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}
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@@ -4205,12 +4200,12 @@ namespace Game.Maps
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}
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case ScriptCommands.QuestExplored:
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{
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if (!source)
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if (source == null)
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{
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Log.outError(LogFilter.Scripts, "{0} source object is NULL.", step.script.GetDebugInfo());
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break;
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}
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if (!target)
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if (target == null)
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{
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Log.outError(LogFilter.Scripts, "{0} target object is NULL.", step.script.GetDebugInfo());
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break;
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@@ -4265,7 +4260,7 @@ namespace Game.Maps
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{
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// Source or target must be Player.
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Player player = _GetScriptPlayerSourceOrTarget(source, target, step.script);
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if (player)
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if (player != null)
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{
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if (step.script.KillCredit.Flags.HasAnyFlag(eScriptFlags.KillcreditRewardGroup))
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player.RewardPlayerAndGroupAtEvent(step.script.KillCredit.CreatureEntry, player);
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@@ -4284,7 +4279,7 @@ namespace Game.Maps
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// Source or target must be WorldObject.
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WorldObject pSummoner = _GetScriptWorldObject(source, true, step.script);
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if (pSummoner)
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if (pSummoner != null)
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{
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GameObject pGO = _FindGameObject(pSummoner, step.script.RespawnGameObject.GOGuid);
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if (pGO == null)
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@@ -4318,7 +4313,7 @@ namespace Game.Maps
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{
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// Source must be WorldObject.
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WorldObject pSummoner = _GetScriptWorldObject(source, true, step.script);
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if (pSummoner)
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if (pSummoner != null)
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{
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if (step.script.TempSummonCreature.CreatureEntry == 0)
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Log.outError(LogFilter.Scripts, "{0} creature entry (datalong) is not specified.", step.script.GetDebugInfo());
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@@ -4344,7 +4339,7 @@ namespace Game.Maps
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{
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// Source must be Unit.
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Unit unit = _GetScriptUnit(source, true, step.script);
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if (unit)
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if (unit != null)
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{
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// Target must be GameObject.
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if (target == null)
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@@ -4361,7 +4356,7 @@ namespace Game.Maps
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break;
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}
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GameObject pGO = target.ToGameObject();
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if (pGO)
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if (pGO != null)
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pGO.Use(unit);
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}
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break;
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@@ -4371,7 +4366,7 @@ namespace Game.Maps
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// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
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bool bReverse = step.script.RemoveAura.Flags.HasAnyFlag(eScriptFlags.RemoveauraReverse);
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Unit unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script);
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if (unit)
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if (unit != null)
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unit.RemoveAurasDueToSpell(step.script.RemoveAura.SpellID);
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break;
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}
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@@ -4432,7 +4427,7 @@ namespace Game.Maps
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case ScriptCommands.PlaySound:
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// Source must be WorldObject.
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WorldObject obj = _GetScriptWorldObject(source, true, step.script);
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if (obj)
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if (obj != null)
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{
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// PlaySound.Flags bitmask: 0/1=anyone/target
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Player player2 = null;
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@@ -4455,7 +4450,7 @@ namespace Game.Maps
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case ScriptCommands.CreateItem:
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// Target or source must be Player.
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Player pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script);
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if (pReceiver)
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if (pReceiver != null)
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{
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var dest = new List<ItemPosCount>();
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InventoryResult msg = pReceiver.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, step.script.CreateItem.ItemEntry, step.script.CreateItem.Amount);
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@@ -4488,7 +4483,7 @@ namespace Game.Maps
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{
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// Source must be Unit.
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Unit unit = _GetScriptUnit(source, true, step.script);
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if (unit)
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if (unit != null)
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{
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if (Global.WaypointMgr.GetPath(step.script.LoadPath.PathID) == null)
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Log.outError(LogFilter.Scripts, "{0} source object has an invalid path ({1}), skipping.", step.script.GetDebugInfo(), step.script.LoadPath.PathID);
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@@ -4512,7 +4507,7 @@ namespace Game.Maps
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Creature cTarget = null;
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var creatureBounds = _creatureBySpawnIdStore.LookupByKey(step.script.CallScript.CreatureEntry);
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if (!creatureBounds.Empty())
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if (creatureBounds.Empty())
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{
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// Prefer alive (last respawned) creature
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var foundCreature = creatureBounds.Find(creature => creature.IsAlive());
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@@ -4535,7 +4530,7 @@ namespace Game.Maps
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{
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// Source or target must be Creature.
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Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script);
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if (cSource)
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if (cSource != null)
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{
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if (cSource.IsDead())
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Log.outError(LogFilter.Scripts, "{0} creature is already dead (Entry: {1}, GUID: {2})", step.script.GetDebugInfo(), cSource.GetEntry(), cSource.GetGUID().ToString());
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@@ -4552,7 +4547,7 @@ namespace Game.Maps
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{
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// Source must be Unit.
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Unit sourceUnit = _GetScriptUnit(source, true, step.script);
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if (sourceUnit)
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if (sourceUnit != null)
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{
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if (step.script.Orientation.Flags.HasAnyFlag(eScriptFlags.OrientationFaceTarget))
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{
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@@ -4571,16 +4566,16 @@ namespace Game.Maps
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case ScriptCommands.Equip:
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{
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// Source must be Creature.
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Creature cSource = _GetScriptCreature(source, target, step.script);
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if (cSource)
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Creature cSource = _GetScriptCreature(source, target != null, step.script);
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if (cSource != null)
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cSource.LoadEquipment((int)step.script.Equip.EquipmentID);
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break;
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}
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case ScriptCommands.Model:
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{
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// Source must be Creature.
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Creature cSource = _GetScriptCreature(source, target, step.script);
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if (cSource)
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Creature cSource = _GetScriptCreature(source, target != null, step.script);
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if (cSource != null)
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cSource.SetDisplayId(step.script.Model.ModelID);
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break;
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}
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@@ -4596,7 +4591,7 @@ namespace Game.Maps
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{
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// Source must be Player.
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Player player = _GetScriptPlayer(source, true, step.script);
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if (player)
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if (player != null)
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player.SendMovieStart(step.script.PlayMovie.MovieID);
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break;
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}
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@@ -4604,7 +4599,7 @@ namespace Game.Maps
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{
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// Source must be Creature.
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Creature cSource = _GetScriptCreature(source, true, step.script);
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if (cSource)
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if (cSource != null)
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{
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if (!cSource.IsAlive())
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return;
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@@ -4627,7 +4622,7 @@ namespace Game.Maps
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{
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// Source must be Creature.
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Creature cSource = _GetScriptCreature(source, true, step.script);
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if (cSource)
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if (cSource != null)
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cSource.PlayOneShotAnimKitId((ushort)step.script.PlayAnimKit.AnimKitID);
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break;
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}
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Reference in New Issue
Block a user