Some cleanups. (might break build for scripts as they are a WIP)
This commit is contained in:
@@ -16,12 +16,12 @@ namespace Game.Movement
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if (unit == _target)
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return;
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if (_target)
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if (_target != null)
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_target.FollowerRemoved(this);
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_target = unit;
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if (_target)
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if (_target != null)
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_target.FollowerAdded(this);
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}
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@@ -55,7 +55,7 @@ namespace Game.Movement
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public override bool Update(Unit owner, uint diff)
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{
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// owner might be dead or gone (can we even get nullptr here?)
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if (!owner || !owner.IsAlive())
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if (owner == null || !owner.IsAlive())
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return false;
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// our target might have gone away
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@@ -162,7 +162,7 @@ namespace Game.Movement
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bool success = _path.CalculatePath(x, y, z, owner.CanFly());
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if (!success || _path.GetPathType().HasAnyFlag(PathType.NoPath))
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{
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if (cOwner)
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if (cOwner != null)
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cOwner.SetCannotReachTarget(true);
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owner.StopMoving();
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@@ -172,11 +172,11 @@ namespace Game.Movement
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if (shortenPath)
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_path.ShortenPathUntilDist(target, maxTarget);
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if (cOwner)
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if (cOwner != null)
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cOwner.SetCannotReachTarget(false);
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bool walk = false;
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if (cOwner && !cOwner.IsPet())
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if (cOwner != null && !cOwner.IsPet())
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{
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switch (cOwner.GetMovementTemplate().GetChase())
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{
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@@ -25,7 +25,7 @@ namespace Game.Movement
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RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated);
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AddFlag(MovementGeneratorFlags.Initialized);
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if (!owner || !owner.IsAlive())
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if (owner == null || !owner.IsAlive())
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return;
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// TODO: UNIT_FIELD_FLAGS should not be handled by generators
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@@ -45,7 +45,7 @@ namespace Game.Movement
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public override bool DoUpdate(T owner, uint diff)
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{
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if (!owner || !owner.IsAlive())
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if (owner == null || !owner.IsAlive())
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return false;
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if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
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@@ -124,7 +124,7 @@ namespace Game.Movement
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{
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owner.RemoveUnitFlag(UnitFlags.Confused);
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owner.ClearUnitState(UnitState.ConfusedMove);
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if (owner.GetVictim())
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if (owner.GetVictim() != null)
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owner.SetTarget(owner.GetVictim().GetGUID());
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}
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}
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@@ -189,7 +189,7 @@ namespace Game.Movement
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Pet oPet = owner.ToPet();
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if (oPet != null)
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{
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if (!_abstractFollower.GetTarget() || _abstractFollower.GetTarget().GetGUID() == owner.GetOwnerGUID())
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if (_abstractFollower.GetTarget() == null || _abstractFollower.GetTarget().GetGUID() == owner.GetOwnerGUID())
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{
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oPet.UpdateSpeed(UnitMoveType.Run);
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oPet.UpdateSpeed(UnitMoveType.Walk);
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@@ -56,7 +56,7 @@ namespace Game.Movement
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public override bool Update(Unit owner, uint diff)
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{
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if (!owner || HasFlag(MovementGeneratorFlags.Finalized))
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if (owner == null || HasFlag(MovementGeneratorFlags.Finalized))
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return false;
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// Cyclic splines never expire, so update the duration only if it's not cyclic
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@@ -87,7 +87,7 @@ namespace Game.Movement
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if (_speed.HasValue)
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init.SetVelocity(_speed.Value);
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if (_faceTarget)
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if (_faceTarget != null)
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init.SetFacing(_faceTarget);
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if (_spellEffectExtra != null)
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@@ -59,7 +59,7 @@ namespace Game.Movement
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public override bool DoUpdate(Creature owner, uint diff)
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{
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if (!owner || !owner.IsAlive())
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if (owner == null || !owner.IsAlive())
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return true;
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if (HasFlag(MovementGeneratorFlags.Finalized | MovementGeneratorFlags.Paused))
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@@ -160,7 +160,7 @@ namespace Game.Movement
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public override bool DoUpdate(Creature owner, uint diff)
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{
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if (!owner || !owner.IsAlive())
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if (owner == null || !owner.IsAlive())
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return true;
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if (HasFlag(MovementGeneratorFlags.Finalized | MovementGeneratorFlags.Paused) || _path == null || _path.nodes.Empty())
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@@ -363,7 +363,7 @@ namespace Game.Movement
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trans.CalculatePassengerPosition(ref x, ref y, ref z, ref o);
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owner.SetHomePosition(x, y, z, o);
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}
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// else if (vehicle) - this should never happen, vehicle offsets are const
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// else if (vehicle != null) - this should never happen, vehicle offsets are const
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}
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AddFlag(MovementGeneratorFlags.Finalized);
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@@ -288,7 +288,7 @@ namespace Game.Movement
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public void Update(uint diff)
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{
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if (!_owner)
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if (_owner == null)
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return;
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if (HasFlag(MotionMasterFlags.InitializationPending | MotionMasterFlags.Initializing))
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@@ -556,7 +556,7 @@ namespace Game.Movement
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public void MoveFollow(Unit target, float dist, ChaseAngle angle, TimeSpan? duration = null, MovementSlot slot = MovementSlot.Active)
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{
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// Ignore movement request if target not exist
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if (!target || target == _owner)
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if (target == null || target == _owner)
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return;
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Add(new FollowMovementGenerator(target, dist, angle, duration), slot);
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@@ -567,7 +567,7 @@ namespace Game.Movement
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public void MoveChase(Unit target, ChaseRange? dist = null, ChaseAngle? angle = null)
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{
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// Ignore movement request if target not exist
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if (!target || target == _owner)
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if (target == null || target == _owner)
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return;
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Add(new ChaseMovementGenerator(target, dist, angle));
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@@ -583,7 +583,7 @@ namespace Game.Movement
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public void MoveFleeing(Unit enemy, TimeSpan time = default)
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{
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if (!enemy)
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if (enemy == null)
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return;
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if (_owner.IsCreature())
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@@ -899,7 +899,7 @@ namespace Game.Movement
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public void MoveAlongSplineChain(uint pointId, uint dbChainId, bool walk)
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{
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Creature owner = _owner.ToCreature();
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if (!owner)
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if (owner == null)
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{
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Log.outError(LogFilter.Misc, "MotionMaster.MoveAlongSplineChain: non-creature {0} tried to walk along DB spline chain. Ignoring.", _owner.GetGUID().ToString());
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return;
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@@ -47,7 +47,7 @@ namespace Game.Movement
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{
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if (!exp)
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{
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if (unit)
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if (unit != null)
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Log.outError(LogFilter.Movement, $"MoveSplineInitArgs::Validate: expression '{exp}' failed for {(verbose ? unit.GetDebugInfo() : unit.GetGUID().ToString())}");
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else
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Log.outError(LogFilter.Movement, $"MoveSplineInitArgs::Validate: expression '{exp}' failed for cyclic spline continuation");
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