Some cleanups. (might break build for scripts as they are a WIP)
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@@ -288,7 +288,7 @@ namespace Game.Movement
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public void Update(uint diff)
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{
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if (!_owner)
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if (_owner == null)
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return;
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if (HasFlag(MotionMasterFlags.InitializationPending | MotionMasterFlags.Initializing))
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@@ -556,7 +556,7 @@ namespace Game.Movement
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public void MoveFollow(Unit target, float dist, ChaseAngle angle, TimeSpan? duration = null, MovementSlot slot = MovementSlot.Active)
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{
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// Ignore movement request if target not exist
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if (!target || target == _owner)
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if (target == null || target == _owner)
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return;
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Add(new FollowMovementGenerator(target, dist, angle, duration), slot);
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@@ -567,7 +567,7 @@ namespace Game.Movement
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public void MoveChase(Unit target, ChaseRange? dist = null, ChaseAngle? angle = null)
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{
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// Ignore movement request if target not exist
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if (!target || target == _owner)
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if (target == null || target == _owner)
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return;
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Add(new ChaseMovementGenerator(target, dist, angle));
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@@ -583,7 +583,7 @@ namespace Game.Movement
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public void MoveFleeing(Unit enemy, TimeSpan time = default)
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{
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if (!enemy)
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if (enemy == null)
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return;
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if (_owner.IsCreature())
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@@ -899,7 +899,7 @@ namespace Game.Movement
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public void MoveAlongSplineChain(uint pointId, uint dbChainId, bool walk)
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{
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Creature owner = _owner.ToCreature();
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if (!owner)
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if (owner == null)
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{
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Log.outError(LogFilter.Misc, "MotionMaster.MoveAlongSplineChain: non-creature {0} tried to walk along DB spline chain. Ignoring.", _owner.GetGUID().ToString());
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return;
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