Some cleanups. (might break build for scripts as they are a WIP)

This commit is contained in:
hondacrx
2023-10-08 10:35:31 -04:00
parent fa10b981bd
commit cda53c8e7f
208 changed files with 2266 additions and 2329 deletions
@@ -61,7 +61,7 @@ namespace Game.Networking.Packets
public SAttackStop(Unit attacker, Unit victim) : base(ServerOpcodes.AttackStop, ConnectionType.Instance)
{
Attacker = attacker.GetGUID();
if (victim)
if (victim != null)
{
Victim = victim.GetGUID();
NowDead = !victim.IsAlive(); // using isAlive instead of isDead to catch JUST_DIED death states as well