Some cleanups. (might break build for scripts as they are a WIP)
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@@ -388,7 +388,7 @@ namespace Game.Networking.Packets
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for (byte i = 0; i < mail.items.Count; i++)
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{
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Item item = player.GetMItem(mail.items[i].item_guid);
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if (item)
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if (item != null)
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Attachments.Add(new MailAttachedItem(item, i));
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}
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}
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