Some cleanups. (might break build for scripts as they are a WIP)
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@@ -1294,28 +1294,28 @@ namespace Game.Networking.Packets
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{
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Player playerAttacker = attacker.ToPlayer();
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Creature creatureAttacker = attacker.ToCreature();
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if (playerAttacker)
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if (playerAttacker != null)
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{
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Player playerTarget = target.ToPlayer();
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Creature creatureTarget = target.ToCreature();
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if (playerTarget)
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if (playerTarget != null)
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return GenerateDataPlayerToPlayer(playerAttacker, playerTarget);
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else if (creatureTarget)
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else if (creatureTarget != null)
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{
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if (creatureTarget.HasScalableLevels())
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return GenerateDataPlayerToCreature(playerAttacker, creatureTarget);
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}
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}
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else if (creatureAttacker)
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else if (creatureAttacker != null)
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{
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Player playerTarget = target.ToPlayer();
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Creature creatureTarget = target.ToCreature();
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if (playerTarget)
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if (playerTarget != null)
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{
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if (creatureAttacker.HasScalableLevels())
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return GenerateDataCreatureToPlayer(creatureAttacker, playerTarget);
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}
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else if (creatureTarget)
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else if (creatureTarget != null)
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{
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if (creatureAttacker.HasScalableLevels() || creatureTarget.HasScalableLevels())
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return GenerateDataCreatureToCreature(creatureAttacker, creatureTarget);
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