Some cleanups. (might break build for scripts as they are a WIP)

This commit is contained in:
hondacrx
2023-10-08 10:35:31 -04:00
parent fa10b981bd
commit cda53c8e7f
208 changed files with 2266 additions and 2329 deletions
@@ -1294,28 +1294,28 @@ namespace Game.Networking.Packets
{
Player playerAttacker = attacker.ToPlayer();
Creature creatureAttacker = attacker.ToCreature();
if (playerAttacker)
if (playerAttacker != null)
{
Player playerTarget = target.ToPlayer();
Creature creatureTarget = target.ToCreature();
if (playerTarget)
if (playerTarget != null)
return GenerateDataPlayerToPlayer(playerAttacker, playerTarget);
else if (creatureTarget)
else if (creatureTarget != null)
{
if (creatureTarget.HasScalableLevels())
return GenerateDataPlayerToCreature(playerAttacker, creatureTarget);
}
}
else if (creatureAttacker)
else if (creatureAttacker != null)
{
Player playerTarget = target.ToPlayer();
Creature creatureTarget = target.ToCreature();
if (playerTarget)
if (playerTarget != null)
{
if (creatureAttacker.HasScalableLevels())
return GenerateDataCreatureToPlayer(creatureAttacker, playerTarget);
}
else if (creatureTarget)
else if (creatureTarget != null)
{
if (creatureAttacker.HasScalableLevels() || creatureTarget.HasScalableLevels())
return GenerateDataCreatureToCreature(creatureAttacker, creatureTarget);