Some cleanups. (might break build for scripts as they are a WIP)
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@@ -271,7 +271,7 @@ namespace Game
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}
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Quest quest = Global.ObjectMgr.GetQuestTemplate(objective.QuestID);
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if (_owner.GetGroup() && _owner.GetGroup().IsRaidGroup() && !quest.IsAllowedInRaid(referencePlayer.GetMap().GetDifficultyID()))
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if (_owner.GetGroup() != null && _owner.GetGroup().IsRaidGroup() && !quest.IsAllowedInRaid(referencePlayer.GetMap().GetDifficultyID()))
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{
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Log.outTrace(LogFilter.Achievement, $"QuestObjectiveCriteriaMgr.CanUpdateCriteriaTree: (Id: {criteria.Id} Type {criteria.Entry.Type} Quest Objective {objective.Id}) Quest cannot be completed in raid group");
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return false;
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