Some cleanups. (might break build for scripts as they are a WIP)
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@@ -69,7 +69,7 @@ namespace Game.Spells
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if (m_targetMask.HasAnyFlag(SpellCastTargetFlags.Unit | SpellCastTargetFlags.CorpseAlly | SpellCastTargetFlags.Gameobject | SpellCastTargetFlags.CorpseEnemy | SpellCastTargetFlags.UnitMinipet))
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data.Unit = m_objectTargetGUID;
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if (m_targetMask.HasAnyFlag(SpellCastTargetFlags.Item | SpellCastTargetFlags.TradeItem) && m_itemTarget)
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if (m_targetMask.HasAnyFlag(SpellCastTargetFlags.Item | SpellCastTargetFlags.TradeItem) && m_itemTarget != null)
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data.Item = m_itemTarget.GetGUID();
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if (m_targetMask.HasAnyFlag(SpellCastTargetFlags.SourceLocation))
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@@ -110,9 +110,7 @@ namespace Game.Spells
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public Unit GetUnitTarget()
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{
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if (m_objectTarget)
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return m_objectTarget.ToUnit();
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return null;
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return m_objectTarget?.ToUnit();
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}
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public void SetUnitTarget(Unit target)
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