Some cleanups. (might break build for scripts as they are a WIP)
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@@ -167,7 +167,7 @@ namespace Game
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public override void RequestChecks()
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{
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Log.outDebug(LogFilter.Warden, $"Request data from {_session.GetPlayerName()} (account {_session.GetAccountId()}) - loaded: {_session.GetPlayer() && !_session.PlayerLoading()}");
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Log.outDebug(LogFilter.Warden, $"Request data from {_session.GetPlayerName()} (account {_session.GetAccountId()}) - loaded: {_session.GetPlayer() != null && !_session.PlayerLoading()}");
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// If all checks for a category are done, fill its todo list again
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foreach (WardenCheckCategory category in Enum.GetValues<WardenCheckCategory>())
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@@ -189,7 +189,7 @@ namespace Game
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foreach (var category in Enum.GetValues<WardenCheckCategory>())
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{
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if (WardenCheckManager.IsWardenCategoryInWorldOnly(category) && !_session.GetPlayer())
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if (WardenCheckManager.IsWardenCategoryInWorldOnly(category) && _session.GetPlayer() == null)
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continue;
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var checks = _checks[(int)category];
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