Core/SAI: Don't require BaseObject when creating conversation from smart scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/c019d4f10c47612aea49a8b081f367df00ca7c97)
This commit is contained in:
@@ -2332,18 +2332,16 @@ namespace Game.AI
|
||||
case SmartActions.CreateConversation:
|
||||
{
|
||||
WorldObject baseObject = GetBaseObject();
|
||||
if (baseObject != null)
|
||||
|
||||
foreach (WorldObject target in targets)
|
||||
{
|
||||
foreach (WorldObject target in targets)
|
||||
Player playerTarget = target.ToPlayer();
|
||||
if (playerTarget != null)
|
||||
{
|
||||
Player playerTarget = target.ToPlayer();
|
||||
if (playerTarget != null)
|
||||
{
|
||||
Conversation conversation = Conversation.CreateConversation(e.Action.conversation.id, playerTarget,
|
||||
playerTarget, new List<ObjectGuid>() { playerTarget.GetGUID() }, null);
|
||||
if (!conversation)
|
||||
Log.outWarn(LogFilter.ScriptsAi, $"SmartScript.ProcessAction: SMART_ACTION_CREATE_CONVERSATION: id {e.Action.conversation.id}, baseObject {baseObject.GetName()}, target {playerTarget.GetName()} - failed to create");
|
||||
}
|
||||
Conversation conversation = Conversation.CreateConversation(e.Action.conversation.id, playerTarget,
|
||||
playerTarget, new List<ObjectGuid>() { playerTarget.GetGUID() }, null);
|
||||
if (!conversation)
|
||||
Log.outWarn(LogFilter.ScriptsAi, $"SmartScript.ProcessAction: SMART_ACTION_CREATE_CONVERSATION: id {e.Action.conversation.id}, baseObject {baseObject?.GetName()}, target {playerTarget.GetName()} - failed to create");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user