Core/Spells: Scrolls should not be consumed, when they fail to apply.

Port From (https://github.com/TrinityCore/TrinityCore/commit/88afe180b404324b3c1a5bfc31fa37c8ded48a78)
This commit is contained in:
hondacrx
2022-02-18 13:44:18 -05:00
parent da1405d365
commit ce5b592d8b
+46 -13
View File
@@ -2605,22 +2605,21 @@ namespace Game.Spells
CallScriptBeforeCastHandlers();
void cleanupSpell(SpellCastResult result, int? param1 = null, int? param2 = null)
{
SendCastResult(result, param1, param2);
SendInterrupted(0);
if (modOwner)
modOwner.SetSpellModTakingSpell(this, false);
Finish(false);
SetExecutedCurrently(false);
}
// skip check if done already (for instant cast spells for example)
if (!skipCheck)
{
void cleanupSpell(SpellCastResult result, int? param1 = null, int? param2 = null)
{
SendCastResult(result, param1, param2);
SendInterrupted(0);
if (modOwner)
modOwner.SetSpellModTakingSpell(this, false);
Finish(false);
SetExecutedCurrently(false);
}
int param1 = 0, param2 = 0;
SpellCastResult castResult = CheckCast(false, ref param1, ref param2);
if (castResult != SpellCastResult.SpellCastOk)
@@ -2680,6 +2679,40 @@ namespace Game.Spells
}
}
// check if target already has the same type, but more powerful aura
if (modOwner)
{
foreach (SpellEffectInfo spellEffectInfo in GetSpellInfo().GetEffects())
{
if (!spellEffectInfo.IsAura())
continue;
var auras = modOwner.GetAuraEffectsByType(AuraType.ModStat);
foreach (var auraIt in auras)
{
// check if both spells are in same SpellGroups
if (Global.SpellMgr.CheckSpellGroupStackRules(GetSpellInfo(), auraIt.GetSpellInfo()) == SpellGroupStackRule.ExclusiveHighest)
{
// compare new aura vs existing aura
if (Math.Abs(spellEffectInfo.CalcBaseValue(m_caster, null, m_castItemEntry, m_castItemLevel)) < Math.Abs(auraIt.GetSpellEffectInfo().CalcBaseValue(m_caster, null, m_castItemEntry, m_castItemLevel)))
{
cleanupSpell(SpellCastResult.AuraBounced);
return;
}
else if (Math.Abs(spellEffectInfo.BasePoints) == Math.Abs(auraIt.GetSpellEffectInfo().BasePoints))
{
// in case when baseboints match and to avoid false positive, example, spell 8097 vs 8116
if (Math.Abs(spellEffectInfo.MiscValue) == Math.Abs(auraIt.GetSpellEffectInfo().MiscValue))
{
cleanupSpell(SpellCastResult.AuraBounced);
return;
}
}
}
}
}
}
// if the spell allows the creature to turn while casting, then adjust server-side orientation to face the target now
// client-side orientation is handled by the client itself, as the cast target is targeted due to Creature::FocusTarget
if (m_caster.IsTypeId(TypeId.Unit) && !m_caster.ToUnit().HasUnitFlag(UnitFlags.Possessed))