Core/Conditions: Added conditions for automatic learning spells with SkillLineAbility::AcquireMethod = 4
Port From (https://github.com/TrinityCore/TrinityCore/commit/7eaa695581589e8cb9a277f9c13ad0e3daf669a7)
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@@ -739,30 +739,22 @@ namespace Game.Conditions
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public class ConditionSourceInfo
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{
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public ConditionSourceInfo(WorldObject target0, WorldObject target1 = null, WorldObject target2 = null)
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{
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mConditionTargets[0] = target0;
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mConditionTargets[1] = target1;
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mConditionTargets[2] = target2;
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if (target0 != null)
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mConditionMap = target0.GetMap();
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else if (target1 != null)
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mConditionMap = target1.GetMap();
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else if (target2 != null)
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mConditionMap = target2.GetMap();
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else
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mConditionMap = null;
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mLastFailedCondition = null;
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}
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public ConditionSourceInfo(Map map)
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{
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mConditionMap = map;
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mLastFailedCondition = null;
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}
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public WorldObject[] mConditionTargets = new WorldObject[SharedConst.MaxConditionTargets]; // an array of targets available for conditions
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public Map mConditionMap;
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public Condition mLastFailedCondition;
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public ConditionSourceInfo(WorldObject target0, WorldObject target1 = null, WorldObject target2 = null)
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{
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mConditionTargets = [target0, target1, target2];
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var target = target0 ?? target1 ?? target2;
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if (target != null)
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mConditionMap = target.GetMap();
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}
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public ConditionSourceInfo(Map map)
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{
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mConditionMap = map;
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}
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}
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}
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}
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