Core/Conditions: Added conditions for automatic learning spells with SkillLineAbility::AcquireMethod = 4

Port From (https://github.com/TrinityCore/TrinityCore/commit/7eaa695581589e8cb9a277f9c13ad0e3daf669a7)
This commit is contained in:
Hondacrx
2025-08-11 19:42:29 -04:00
parent 5096795793
commit ceb78e5914
8 changed files with 126 additions and 39 deletions
+15 -23
View File
@@ -739,30 +739,22 @@ namespace Game.Conditions
public class ConditionSourceInfo
{
public ConditionSourceInfo(WorldObject target0, WorldObject target1 = null, WorldObject target2 = null)
{
mConditionTargets[0] = target0;
mConditionTargets[1] = target1;
mConditionTargets[2] = target2;
if (target0 != null)
mConditionMap = target0.GetMap();
else if (target1 != null)
mConditionMap = target1.GetMap();
else if (target2 != null)
mConditionMap = target2.GetMap();
else
mConditionMap = null;
mLastFailedCondition = null;
}
public ConditionSourceInfo(Map map)
{
mConditionMap = map;
mLastFailedCondition = null;
}
public WorldObject[] mConditionTargets = new WorldObject[SharedConst.MaxConditionTargets]; // an array of targets available for conditions
public Map mConditionMap;
public Condition mLastFailedCondition;
public ConditionSourceInfo(WorldObject target0, WorldObject target1 = null, WorldObject target2 = null)
{
mConditionTargets = [target0, target1, target2];
var target = target0 ?? target1 ?? target2;
if (target != null)
mConditionMap = target.GetMap();
}
public ConditionSourceInfo(Map map)
{
mConditionMap = map;
}
}
}
}