Core/Conditions: Added conditions for automatic learning spells with SkillLineAbility::AcquireMethod = 4
Port From (https://github.com/TrinityCore/TrinityCore/commit/7eaa695581589e8cb9a277f9c13ad0e3daf669a7)
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@@ -1120,6 +1120,21 @@ namespace Game
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}
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break;
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}
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case ConditionSourceType.SkillLineAbility:
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{
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var skillLineAbility = CliDB.SkillLineAbilityStorage.LookupByKey(cond.SourceEntry);
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if (skillLineAbility == null)
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{
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Log.outError(LogFilter.Sql, $"{cond} SourceEntry in `condition` table, does not exist in SkillLineAbility.db2, ignoring.");
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return false;
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}
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if (skillLineAbility.AcquireMethod != SkillLineAbilityAcquireMethod.LearnedOrAutomaticCharLevel)
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{
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Log.outError(LogFilter.Sql, $"{cond} in SkillLineAbility.db2 does not have AcquireMethod = {SkillLineAbilityAcquireMethod.LearnedOrAutomaticCharLevel} (LearnedOrAutomaticCharLevel), ignoring.");
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return false;
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}
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break;
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}
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case ConditionSourceType.GossipMenu:
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case ConditionSourceType.GossipMenuOption:
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case ConditionSourceType.SmartEvent:
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@@ -2712,8 +2727,8 @@ namespace Game
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}
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case WorldStateExpressionValueType.WorldState:
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{
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uint worldStateId = buffer.ReadUInt32();
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value = Global.WorldStateMgr.GetValue((int)worldStateId, map);
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int worldStateId = buffer.ReadInt32();
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value = Global.WorldStateMgr.GetValue(worldStateId, map);
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break;
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}
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case WorldStateExpressionValueType.Function:
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