Core/Conditions: Added conditions for automatic learning spells with SkillLineAbility::AcquireMethod = 4
Port From (https://github.com/TrinityCore/TrinityCore/commit/7eaa695581589e8cb9a277f9c13ad0e3daf669a7)
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using System;
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using System.Collections.Generic;
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namespace Game.DataStorage
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{
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class DB2HotfixGenerator<T> where T : new()
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{
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DB6Storage<T> _storage;
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uint _count;
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public DB2HotfixGenerator(DB6Storage<T> storage)
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{
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_storage = storage;
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}
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public void ApplyHotfix(uint id, Action<T> fixer, bool notifyClient = false) { ApplyHotfix([id, 1], fixer, notifyClient); }
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public uint GetAppliedHotfixesCount() { return _count; }
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void ApplyHotfix(Span<uint> ids, Action<T> fixer, bool notifyClient)
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{
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foreach (uint id in ids)
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{
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T entry = _storage.LookupByKey(id);
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if (entry == null)
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{
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LogMissingRecord(_storage.GetName(), id);
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continue;
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}
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fixer(entry);
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++_count;
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if (notifyClient)
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AddClientHotfix(_storage.GetTableHash(), id);
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}
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}
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void LogMissingRecord(string storageName, uint recordId)
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{
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Log.outError(LogFilter.Server, $"Hotfix specified for {storageName} row id {recordId} which does not exist");
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}
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void AddClientHotfix(uint tableHash, uint recordId)
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{
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Global.DB2Mgr.InsertNewHotfix(tableHash, recordId);
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}
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}
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}
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