Core/Maps: Made instance_template no longer required to create and enter instance maps

Port From (https://github.com/TrinityCore/TrinityCore/commit/b8e52fd90bdab6e720d13e44c64483945e139fa2)
This commit is contained in:
hondacrx
2022-07-18 21:41:50 -04:00
parent cef479fd69
commit cee989c731
7 changed files with 13 additions and 44 deletions
+2 -13
View File
@@ -140,10 +140,6 @@ namespace Game.Entities
if (!entry.IsDungeon())
return EnterState.CanEnter;
InstanceTemplate instance = Global.ObjectMgr.GetInstanceTemplate(mapid);
if (instance == null)
return EnterState.CannotEnterUninstancedDungeon;
Difficulty targetDifficulty = player.GetDifficultyID(entry);
// Get the highest available difficulty if current setting is higher than the instance allows
MapDifficultyRecord mapDiff = Global.DB2Mgr.GetDownscaledMapDifficultyData(entry.Id, ref targetDifficulty);
@@ -254,16 +250,9 @@ namespace Game.Entities
return Map.ExistMap(mapid, gx, gy) && Map.ExistVMap(mapid, gx, gy);
}
public bool IsValidMAP(uint mapid, bool startUp)
public bool IsValidMAP(uint mapId)
{
MapRecord mEntry = CliDB.MapStorage.LookupByKey(mapid);
if (startUp)
return mEntry != null;
else
return mEntry != null && (!mEntry.IsDungeon() || Global.ObjectMgr.GetInstanceTemplate(mapid) != null);
// TODO: add check for Battlegroundtemplate
return CliDB.MapStorage.ContainsKey(mapId);
}
public void UnloadAll()