Core/SAI: Added SAI support for new areatriggers
Port From (https://github.com/TrinityCore/TrinityCore/commit/875fd4107f29c00f148ea77c6ff6d49f7ca92b76)
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@@ -1540,7 +1540,7 @@ namespace Game.Entities
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public override bool CanAlwaysSee(WorldObject obj)
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{
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if (IsAIEnabled && GetAI().CanSeeAlways(obj))
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if (IsAIEnabled && GetAI<CreatureAI>().CanSeeAlways(obj))
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return true;
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return false;
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@@ -3038,12 +3038,12 @@ namespace Game.Entities
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public bool IsInEvadeMode() { return HasUnitState(UnitState.Evade); }
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public bool IsEvadingAttacks() { return IsInEvadeMode() || CanNotReachTarget(); }
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public new CreatureAI GetAI()
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public override CreatureAI GetAI()
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{
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return (CreatureAI)i_AI;
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}
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public T GetAI<T>() where T : UnitAI
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public T GetAI<T>() where T : CreatureAI
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{
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return (T)i_AI;
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}
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