Core/Spells: Load entire proc flags array from db2
Port From (https://github.com/TrinityCore/TrinityCore/commit/3844c79adb749432b0f41b9b1aecde7287b9f765)
This commit is contained in:
@@ -19,104 +19,119 @@ using System;
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namespace Framework.Dynamic
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{
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public class FlagArray128
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public class FlagsArray<T> where T : struct
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{
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public FlagArray128(params uint[] parts)
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protected dynamic[] _storage;
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public FlagsArray(uint length)
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{
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_values = new uint[4];
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for (var i = 0; i < parts.Length; ++i)
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_values[i] = parts[i];
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_storage = new dynamic[length];
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}
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public FlagArray128(int[] parts)
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public FlagsArray(params T[] parts)
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{
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_values = new uint[4];
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_storage = new dynamic[parts.Length];
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for (var i = 0; i < parts.Length; ++i)
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_values[i] = (uint)parts[i];
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_storage[i] = parts[i];
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}
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public FlagsArray(T[] parts, uint length)
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{
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_storage = new dynamic[length];
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for (var i = 0; i < length && i < parts.Length; ++i)
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_storage[i] = parts[i];
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}
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public static bool operator <(FlagsArray<T> left, FlagsArray<T> right)
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{
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for (var i = left._storage.Length; i > 0; --i)
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{
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if ((dynamic)left._storage[i - 1] < right._storage[i - 1])
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return true;
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else if ((dynamic)left._storage[i - 1] > right._storage[i - 1])
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return false;
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}
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return false;
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}
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public static bool operator >(FlagsArray<T> left, FlagsArray<T> right)
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{
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for (var i = left._storage.Length; i > 0; --i)
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{
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if ((dynamic)left._storage[i - 1] > right._storage[i - 1])
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return true;
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else if ((dynamic)left._storage[i - 1] < right._storage[i - 1])
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return false;
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}
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return false;
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}
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public static FlagArray128 operator &(FlagsArray<T> left, FlagsArray<T> right)
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{
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FlagArray128 fl = new();
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for (var i = 0; i < left._storage.Length; ++i)
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fl[i] = left._storage[i] & right._storage[i];
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return fl;
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}
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public static FlagArray128 operator |(FlagsArray<T> left, FlagsArray<T> right)
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{
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FlagArray128 fl = new();
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for (var i = 0; i < left._storage.Length; ++i)
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fl[i] = left._storage[i] | right._storage[i];
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return fl;
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}
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public static FlagArray128 operator ^(FlagsArray<T> left, FlagsArray<T> right)
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{
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FlagArray128 fl = new();
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for (var i = 0; i < left._storage.Length; ++i)
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fl[i] = left._storage[i] ^ right._storage[i];
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return fl;
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}
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public static implicit operator bool(FlagsArray<T> left)
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{
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for (var i = 0; i < left._storage.Length; ++i)
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if (left._storage[i] != 0)
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return true;
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return false;
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}
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public T this[int i]
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{
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get
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{
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return _storage[i];
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}
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set
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{
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_storage[i] = value;
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}
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}
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}
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public class FlagArray128 : FlagsArray<uint>
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{
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public FlagArray128(params uint[] parts) : base(parts, 4) { }
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public bool IsEqual(params uint[] parts)
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{
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for (var i = 0; i < _values.Length; ++i)
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if (_values[i] == parts[i])
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for (var i = 0; i < _storage.Length; ++i)
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if (_storage[i] == parts[i])
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return false;
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return true;
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}
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public bool HasFlag(params uint[] parts)
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{
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return (_storage[0] & parts[0] || _storage[1] & parts[1] || _storage[2] & parts[2] || _storage[3] & parts[3]);
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}
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public void Set(params uint[] parts)
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{
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for (var i = 0; i < parts.Length; ++i)
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_values[i] = parts[i];
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_storage[i] = parts[i];
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}
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public static bool operator <(FlagArray128 left, FlagArray128 right)
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{
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for (var i = left._values.Length; i > 0; --i)
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{
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if (left._values[i - 1] < right._values[i - 1])
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return true;
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else if (left._values[i - 1] > right._values[i - 1])
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return false;
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}
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return false;
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}
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public static bool operator >(FlagArray128 left, FlagArray128 right)
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{
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for (var i = left._values.Length; i > 0; --i)
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{
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if (left._values[i - 1] > right._values[i - 1])
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return true;
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else if (left._values[i - 1] < right._values[i - 1])
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return false;
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}
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return false;
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}
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public static FlagArray128 operator &(FlagArray128 left, FlagArray128 right)
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{
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FlagArray128 fl = new();
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for (var i = 0; i < left._values.Length; ++i)
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fl[i] = left._values[i] & right._values[i];
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return fl;
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}
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public static FlagArray128 operator |(FlagArray128 left, FlagArray128 right)
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{
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FlagArray128 fl = new();
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for (var i = 0; i < left._values.Length; ++i)
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fl[i] = left._values[i] | right._values[i];
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return fl;
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}
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public static FlagArray128 operator ^(FlagArray128 left, FlagArray128 right)
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{
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FlagArray128 fl = new();
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for (var i = 0; i < left._values.Length; ++i)
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fl[i] = left._values[i] ^ right._values[i];
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return fl;
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}
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public static implicit operator bool (FlagArray128 left)
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{
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for (var i = 0; i < left._values.Length; ++i)
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if (left._values[i] != 0)
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return true;
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return false;
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}
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public uint this[int i]
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{
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get
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{
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return _values[i];
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}
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set
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{
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_values[i] = value;
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}
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}
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uint[] _values { get; set; }
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}
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public class FlaggedArray<T> where T : struct
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