Core/Spells: Load entire proc flags array from db2
Port From (https://github.com/TrinityCore/TrinityCore/commit/3844c79adb749432b0f41b9b1aecde7287b9f765)
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@@ -180,7 +180,7 @@ namespace Game.DataStorage
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}
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else if (type == typeof(FlagArray128))
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{
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f.SetValue(obj, new FlagArray128(ReadArray<int>(result, dbIndex, 4)));
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f.SetValue(obj, new FlagArray128(ReadArray<uint>(result, dbIndex, 4)));
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dbIndex += 4;
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}
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break;
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