Core/Spells: Load entire proc flags array from db2

Port From (https://github.com/TrinityCore/TrinityCore/commit/3844c79adb749432b0f41b9b1aecde7287b9f765)
This commit is contained in:
hondacrx
2022-05-07 14:56:20 -04:00
parent db6cfeca04
commit cf15d538cc
15 changed files with 292 additions and 234 deletions
+1 -1
View File
@@ -3513,7 +3513,7 @@ namespace Game.Entities
caster.SendSpellNonMeleeDamageLog(log);
// break 'Fear' and similar auras
ProcSkillsAndAuras(damageInfo.GetAttacker(), caster, ProcFlags.None, ProcFlags.TakenSpellMagicDmgClassNeg, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.Hit, ProcFlagsHit.None, null, damageInfo, null);
ProcSkillsAndAuras(damageInfo.GetAttacker(), caster, new ProcFlagsInit(ProcFlags.None), new ProcFlagsInit(ProcFlags.TakenSpellMagicDmgClassNeg), ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.Hit, ProcFlagsHit.None, null, damageInfo, null);
}
}
}