Core/Spells: Load entire proc flags array from db2
Port From (https://github.com/TrinityCore/TrinityCore/commit/3844c79adb749432b0f41b9b1aecde7287b9f765)
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@@ -24,6 +24,7 @@ using Game.Maps;
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using Game.Movement;
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using Game.Networking;
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using Game.Networking.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -205,7 +206,7 @@ namespace Game
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if (opcode == ClientOpcodes.MoveJump)
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{
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plrMover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2.Jump); // Mind Control
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Unit.ProcSkillsAndAuras(plrMover, null, ProcFlags.Jump, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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Unit.ProcSkillsAndAuras(plrMover, null, new ProcFlagsInit(ProcFlags.Jump), new ProcFlagsInit(ProcFlags.None), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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}
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}
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}
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