Core/Spells: Load entire proc flags array from db2
Port From (https://github.com/TrinityCore/TrinityCore/commit/3844c79adb749432b0f41b9b1aecde7287b9f765)
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@@ -22,6 +22,7 @@ using Game.Entities;
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using Game.Groups;
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using Game.Networking.Packets;
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using Game.Scenarios;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Text;
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@@ -367,7 +368,7 @@ namespace Game.Maps
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var playerList = instance.GetPlayers();
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foreach (var player in playerList)
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if (player.IsAlive())
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Unit.ProcSkillsAndAuras(player, null, ProcFlags.EncounterStart, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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Unit.ProcSkillsAndAuras(player, null, new ProcFlagsInit(ProcFlags.EncounterStart), new ProcFlagsInit(ProcFlags.None), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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break;
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}
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case EncounterState.Fail:
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