Core/Spells: Load entire proc flags array from db2

Port From (https://github.com/TrinityCore/TrinityCore/commit/3844c79adb749432b0f41b9b1aecde7287b9f765)
This commit is contained in:
hondacrx
2022-05-07 14:56:20 -04:00
parent db6cfeca04
commit cf15d538cc
15 changed files with 292 additions and 234 deletions
+14 -14
View File
@@ -90,7 +90,7 @@ namespace Game.Spells
case AuraType.Transform:
case AuraType.ModRoot2:
m_canBeRecalculated = false;
if (m_spellInfo.ProcFlags == 0)
if (!m_spellInfo.ProcFlags)
break;
amount = (int)(GetBase().GetUnitOwner().CountPctFromMaxHealth(10));
break;
@@ -5065,14 +5065,14 @@ namespace Game.Spells
Unit.DealDamageMods(caster, target, ref damage, ref absorb);
// Set trigger flag
ProcFlags procAttacker = ProcFlags.DonePeriodic;
ProcFlags procVictim = ProcFlags.TakenPeriodic;
ProcFlagsInit procAttacker = new ProcFlagsInit(ProcFlags.DonePeriodic);
ProcFlagsInit procVictim = new ProcFlagsInit(ProcFlags.TakenPeriodic);
ProcFlagsHit hitMask = damageInfo.GetHitMask();
if (damage != 0)
{
hitMask |= crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal;
procVictim |= ProcFlags.TakenDamage;
procVictim.Or(ProcFlags.TakenDamage);
}
int overkill = (int)(damage - target.GetHealth());
@@ -5156,14 +5156,14 @@ namespace Game.Spells
log.HitInfo |= HitInfo.CriticalHit;
// Set trigger flag
ProcFlags procAttacker = ProcFlags.DonePeriodic;
ProcFlags procVictim = ProcFlags.TakenPeriodic;
ProcFlagsInit procAttacker = new ProcFlagsInit(ProcFlags.DonePeriodic);
ProcFlagsInit procVictim = new ProcFlagsInit(ProcFlags.TakenPeriodic);
ProcFlagsHit hitMask = damageInfo.GetHitMask();
if (damage != 0)
{
hitMask |= crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal;
procVictim |= ProcFlags.TakenDamage;
procVictim.Or(ProcFlags.TakenDamage);
}
int new_damage = (int)Unit.DealDamage(caster, target, damage, cleanDamage, DamageEffectType.DOT, GetSpellInfo().GetSchoolMask(), GetSpellInfo(), false);
@@ -5182,7 +5182,7 @@ namespace Game.Spells
caster.HealBySpell(healInfo);
caster.GetThreatManager().ForwardThreatForAssistingMe(caster, healInfo.GetEffectiveHeal() * 0.5f, GetSpellInfo());
Unit.ProcSkillsAndAuras(caster, caster, ProcFlags.DonePeriodic, ProcFlags.TakenPeriodic, ProcFlagsSpellType.Heal, ProcFlagsSpellPhase.Hit, hitMask, null, null, healInfo);
Unit.ProcSkillsAndAuras(caster, caster, new ProcFlagsInit(ProcFlags.DonePeriodic), new ProcFlagsInit(ProcFlags.TakenPeriodic), ProcFlagsSpellType.Heal, ProcFlagsSpellPhase.Hit, hitMask, null, null, healInfo);
caster.SendSpellNonMeleeDamageLog(log);
}
@@ -5214,7 +5214,7 @@ namespace Game.Spells
HealInfo healInfo = new(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask());
caster.HealBySpell(healInfo);
Unit.ProcSkillsAndAuras(caster, target, ProcFlags.DonePeriodic, ProcFlags.TakenPeriodic, ProcFlagsSpellType.Heal, ProcFlagsSpellPhase.Hit, ProcFlagsHit.Normal, null, null, healInfo);
Unit.ProcSkillsAndAuras(caster, target, new ProcFlagsInit(ProcFlags.DonePeriodic), new ProcFlagsInit(ProcFlags.TakenPeriodic), ProcFlagsSpellType.Heal, ProcFlagsSpellPhase.Hit, ProcFlagsHit.Normal, null, null, healInfo);
}
void HandlePeriodicHealAurasTick(Unit target, Unit caster)
@@ -5271,8 +5271,8 @@ namespace Game.Spells
if (GetAuraType() == AuraType.ObsModHealth)
return;
ProcFlags procAttacker = ProcFlags.DonePeriodic;
ProcFlags procVictim = ProcFlags.TakenPeriodic;
ProcFlagsInit procAttacker = new ProcFlagsInit(ProcFlags.DonePeriodic);
ProcFlagsInit procVictim = new ProcFlagsInit(ProcFlags.TakenPeriodic);
ProcFlagsHit hitMask = crit ? ProcFlagsHit.Critical : ProcFlagsHit.Normal;
// ignore item heals
if (GetBase().GetCastItemGUID().IsEmpty())
@@ -5426,13 +5426,13 @@ namespace Game.Spells
Unit.DealDamageMods(damageInfo.attacker, damageInfo.target, ref damageInfo.damage, ref damageInfo.absorb);
// Set trigger flag
ProcFlags procAttacker = ProcFlags.DonePeriodic;
ProcFlags procVictim = ProcFlags.TakenPeriodic;
ProcFlagsInit procAttacker = new ProcFlagsInit(ProcFlags.DonePeriodic);
ProcFlagsInit procVictim = new ProcFlagsInit(ProcFlags.TakenPeriodic);
ProcFlagsHit hitMask = Unit.CreateProcHitMask(damageInfo, SpellMissInfo.None);
ProcFlagsSpellType spellTypeMask = ProcFlagsSpellType.NoDmgHeal;
if (damageInfo.damage != 0)
{
procVictim |= ProcFlags.TakenDamage;
procVictim.Or(ProcFlags.TakenDamage);
spellTypeMask |= ProcFlagsSpellType.Damage;
}