Core/Scenes: Delay scenes sent when not in world until adding to map

Port From (https://github.com/TrinityCore/TrinityCore/commit/6d93f0a5f79c5465341a850279466ce36232e72e)
This commit is contained in:
hondacrx
2021-10-05 13:48:39 -04:00
parent d9355fc4c7
commit cf248ca95a
3 changed files with 28 additions and 9 deletions
+2
View File
@@ -5655,6 +5655,8 @@ namespace Game.Entities
else
ClearQuestSharingInfo();
}
GetSceneMgr().TriggerDelayedScenes();
}
public void RemoveSocial()