Core/Scenes: Delay scenes sent when not in world until adding to map
Port From (https://github.com/TrinityCore/TrinityCore/commit/6d93f0a5f79c5465341a850279466ce36232e72e)
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@@ -5655,6 +5655,8 @@ namespace Game.Entities
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else
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ClearQuestSharingInfo();
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}
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GetSceneMgr().TriggerDelayedScenes();
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}
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public void RemoveSocial()
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