Fixes ProcChance always being a 0

This commit is contained in:
hondacrx
2017-12-30 16:34:37 -05:00
parent f93c9f614a
commit cf3857edb8
3 changed files with 4 additions and 2 deletions
@@ -2051,6 +2051,7 @@ namespace Framework.Constants
HitTarget
}
[Flags]
public enum ProcFlags
{
None = 0x0,
+1 -1
View File
@@ -165,7 +165,7 @@ namespace Game.DataStorage
public uint ProcTypeMask;
public uint ProcCategoryRecovery;
public ushort CumulativeAura;
public byte SpellProcsPerMinuteID;
public ushort SpellProcsPerMinuteID;
public byte DifficultyID;
public byte ProcChance;
}
+2 -1
View File
@@ -1920,13 +1920,14 @@ namespace Game.Entities
CalcAbsorbResist(dmgInfo);
damageInfo.absorb = dmgInfo.GetAbsorb();
damageInfo.resist = dmgInfo.GetResist();
damageInfo.damage = dmgInfo.GetDamage();
if (damageInfo.absorb != 0)
damageInfo.HitInfo |= (damageInfo.damage - damageInfo.absorb == 0 ? HitInfo.FullAbsorb : HitInfo.PartialAbsorb);
if (damageInfo.resist != 0)
damageInfo.HitInfo |= (damageInfo.damage - damageInfo.resist == 0 ? HitInfo.FullResist : HitInfo.PartialResist);
damageInfo.damage = dmgInfo.GetDamage();
}
else // Impossible get negative result but....
damageInfo.damage = 0;