Core/Movement: use helpers for validation
Port From (https://github.com/TrinityCore/TrinityCore/commit/0b6049fe0bf49a8c21114960cb7a6522f48c8308)
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@@ -110,7 +110,7 @@ namespace Game.Movement
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public void Clear(MovementSlot slot)
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{
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if (Empty() || slot >= MovementSlot.Max)
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if (Empty() || IsInvalidMovementSlot(slot))
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return;
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if (_cleanFlag.HasAnyFlag(MotionMasterCleanFlag.Update))
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@@ -147,7 +147,7 @@ namespace Game.Movement
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public MovementGeneratorType GetMotionSlotType(MovementSlot slot)
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{
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if (Empty() || slot >= MovementSlot.Max || _slot[(int)slot] == null)
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if (Empty() || IsInvalidMovementSlot(slot) || _slot[(int)slot] == null)
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return MovementGeneratorType.Max;
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return _slot[(int)slot].GetMovementGeneratorType();
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@@ -155,7 +155,7 @@ namespace Game.Movement
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public IMovementGenerator GetMotionSlot(MovementSlot slot)
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{
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if (Empty() || slot >= MovementSlot.Max || _slot[(int)slot] == null)
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if (Empty() || IsInvalidMovementSlot(slot) || _slot[(int)slot] == null)
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return null;
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return _slot[(int)slot];
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@@ -814,7 +814,8 @@ namespace Game.Movement
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return (movement == staticIdleMovement);
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}
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bool IsInvalidMovementGeneratorType(MovementGeneratorType type) { return type == MovementGeneratorType.MaxDB || type == MovementGeneratorType.Max; }
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public static bool IsInvalidMovementGeneratorType(MovementGeneratorType type) { return type == MovementGeneratorType.MaxDB || type >= MovementGeneratorType.Max; }
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public static bool IsInvalidMovementSlot(MovementSlot slot) { return slot >= MovementSlot.Max; }
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static uint splineId;
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