Fixes using gameobject like chairs, also fixes indoor checks

This commit is contained in:
hondacrx
2022-07-13 15:02:06 -04:00
parent 206c5afcca
commit d05595e44c
9 changed files with 168 additions and 48 deletions
+4 -2
View File
@@ -29,6 +29,8 @@ namespace Framework.GameMath
public Box(Vector3 min, Vector3 max)
{
_center = (max + min) * 0.5f;
Vector3 bounds = new Vector3(max.X - min.X, max.Y - min.Y, max.Z - min.Z);
_edgeVector[0] = new Vector3(bounds.X, 0, 0);
_edgeVector[1] = new Vector3(0, bounds.Y, 0);
@@ -67,12 +69,12 @@ namespace Framework.GameMath
Vector3 v = _edgeVector[1];
Vector3 w = _edgeVector[0];
Matrix4x4 M = new(u.X, v.X, w.X, 0.0f, u.Y, v.Y, w.Y, 0.0f, u.Z, v.Z, w.Z, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
Matrix4x4 M = new(u.X, v.X, w.X, 0.0f, u.Y, v.Y, w.Y, 0.0f, u.Z, v.Z, w.Z, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
// M^-1 * (point - _corner[0]) = point in unit cube's object space
// compute the inverse of M
Matrix4x4.Invert(M, out M);
Vector3 osPoint = Vector3.TransformNormal(point - Corner(0), M);
Vector3 osPoint = M.Multiply(point - Corner(0));
return (osPoint.X >= 0) && (osPoint.Y >= 0) && (osPoint.Z >= 0) &&
(osPoint.X <= 1) && (osPoint.Y <= 1) && (osPoint.Z <= 1);