Core/Talents: Really fix talents this time.

Core/Misc: Misc fixes
This commit is contained in:
hondacrx
2018-01-12 20:46:47 -05:00
parent 81c9383512
commit d0887b7cc9
3 changed files with 3 additions and 6 deletions
@@ -158,8 +158,7 @@ namespace Game.Entities
{
foreach (TalentRecord talent in Global.DB2Mgr.GetTalentsByPosition(GetClass(), talentInfo.TierID, c))
{
//Todo test me
if (talent.SpecID != GetUInt32Value(PlayerFields.CurrentSpecId))
if (talent.SpecID != 0 && talent.SpecID != GetUInt32Value(PlayerFields.CurrentSpecId))
continue;
if (HasTalent(talent.Id, GetActiveTalentGroup()) && !HasFlag(PlayerFields.Flags, PlayerFlags.Resting) && HasFlag(UnitFields.Flags, UnitFlags.ImmuneToNpc))