Core/Items: Implemented new bonus type (extra ItemEffect)

Port From (https://github.com/TrinityCore/TrinityCore/commit/63fba4751142d7a16d6316e9fb5ad844da088509)
This commit is contained in:
hondacrx
2020-06-10 13:25:01 -04:00
parent 3cea73ffb1
commit d09ddf2032
8 changed files with 113 additions and 125 deletions
+2 -2
View File
@@ -1052,10 +1052,10 @@ namespace Game
if (!item)
return;
if (item.GetTemplate().Effects.Count < 2)
if (item.GetBonus().EffectCount < 2)
return;
uint spellToLearn = (uint)item.GetTemplate().Effects[1].SpellID;
uint spellToLearn = (uint)item.GetEffect(1).SpellID;
var entry = Global.SpellMgr.GetBattlePetSpecies(spellToLearn);
if (entry != null)
+2 -2
View File
@@ -90,9 +90,9 @@ namespace Game
if (user.IsInCombat())
{
for (int i = 0; i < proto.Effects.Count; ++i)
foreach (ItemEffectRecord effect in item.GetEffects())
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo((uint)proto.Effects[i].SpellID);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo((uint)effect.SpellID);
if (spellInfo != null)
{
if (!spellInfo.CanBeUsedInCombat())