Core/Items: Implemented new bonus type (extra ItemEffect)

Port From (https://github.com/TrinityCore/TrinityCore/commit/63fba4751142d7a16d6316e9fb5ad844da088509)
This commit is contained in:
hondacrx
2020-06-10 13:25:01 -04:00
parent 3cea73ffb1
commit d09ddf2032
8 changed files with 113 additions and 125 deletions
+3 -3
View File
@@ -5275,9 +5275,9 @@ namespace Game.Spells
Item item = player.GetItemByEntry(effectInfo.ItemType);
if (item != null)
{
ItemTemplate proto = item.GetTemplate();
for (int x = 0; x < proto.Effects.Count && x < 5; ++x)
item.SetSpellCharges(x, proto.Effects[x].Charges);
foreach (ItemEffectRecord itemEffect in item.GetEffects())
if (itemEffect.LegacySlotIndex <= item.m_itemData.SpellCharges.GetSize())
item.SetSpellCharges(itemEffect.LegacySlotIndex, itemEffect.Charges);
item.SetState(ItemUpdateState.Changed, player);
}