Core/Items: Implemented new bonus type (extra ItemEffect)
Port From (https://github.com/TrinityCore/TrinityCore/commit/63fba4751142d7a16d6316e9fb5ad844da088509)
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@@ -5275,9 +5275,9 @@ namespace Game.Spells
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Item item = player.GetItemByEntry(effectInfo.ItemType);
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if (item != null)
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{
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ItemTemplate proto = item.GetTemplate();
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for (int x = 0; x < proto.Effects.Count && x < 5; ++x)
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item.SetSpellCharges(x, proto.Effects[x].Charges);
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foreach (ItemEffectRecord itemEffect in item.GetEffects())
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if (itemEffect.LegacySlotIndex <= item.m_itemData.SpellCharges.GetSize())
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item.SetSpellCharges(itemEffect.LegacySlotIndex, itemEffect.Charges);
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item.SetState(ItemUpdateState.Changed, player);
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}
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