Core/Creatures: Allow disabling melee attacks for all creatures, not just the ones using SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/d26d38075cdb56dcef77f05276a360e717cc5032)
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@@ -287,7 +287,7 @@ namespace Framework.Constants
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CombatPing = 0x00020000,
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Aquatic = 0x00040000, // Aka Water Only, CreatureTemplateMovement.Ground = 0
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Amphibious = 0x00080000, // CreatureTemplateMovement.Swim = 1
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NoMeleeFlee = 0x00100000, // Prevents Melee(Does Not Prevent Chasing, Does Not Make Creature Passive). Not Sure What 'Flee' Means But Another Flag Is Named NoMeleeApproach
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NoMelee = 0x00100000, // Prevents Melee(Does Not Prevent Chasing, Does Not Make Creature Passive). Not Sure What 'Flee' Means But Another Flag Is Named NoMeleeApproach
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VisibleToGhosts = 0x00200000, // CreatureTypeFlagVisibleToGhosts
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PvpEnabling = 0x00400000, // Old UnitFlagPvpEnabling, Now UnitBytes2OffsetPvpFlag From UnitFieldBytes2
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DoNotPlayWoundAnim = 0x00800000, // CreatureTypeFlagDoNotPlayWoundAnim
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