Core/Creatures: Allow disabling melee attacks for all creatures, not just the ones using SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/d26d38075cdb56dcef77f05276a360e717cc5032)
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@@ -44,7 +44,6 @@ namespace Game.AI
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bool _run;
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bool _evadeDisabled;
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bool _canAutoAttack;
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bool _canCombatMove;
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uint _invincibilityHpLevel;
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@@ -62,7 +61,6 @@ namespace Game.AI
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{
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_escortInvokerCheckTimer = 1000;
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_run = true;
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_canAutoAttack = true;
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_canCombatMove = true;
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_hasConditions = Global.ConditionMgr.HasConditionsForNotGroupedEntry(ConditionSourceType.CreatureTemplateVehicle, creature.GetEntry());
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@@ -338,9 +336,8 @@ namespace Game.AI
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if (!hasVictim)
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return;
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if (_canAutoAttack)
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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bool IsEscortInvokerInRange()
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@@ -629,11 +626,11 @@ namespace Game.AI
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if (!IsAIControlled())
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{
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if (who != null)
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me.Attack(who, _canAutoAttack);
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me.Attack(who, true);
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return;
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}
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if (who != null && me.Attack(who, _canAutoAttack))
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if (who != null && me.Attack(who, true))
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{
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me.GetMotionMaster().Clear(MovementGeneratorPriority.Normal);
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me.PauseMovement();
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@@ -1074,7 +1071,6 @@ namespace Game.AI
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public bool HasEscortState(SmartEscortState escortState) { return (_escortState & escortState) != 0; }
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public void AddEscortState(SmartEscortState escortState) { _escortState |= escortState; }
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public void RemoveEscortState(SmartEscortState escortState) { _escortState &= ~escortState; }
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public void SetAutoAttack(bool on) { _canAutoAttack = on; }
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public bool CanCombatMove() { return _canCombatMove; }
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@@ -615,10 +615,7 @@ namespace Game.AI
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}
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case SmartActions.AutoAttack:
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{
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if (!IsSmart())
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break;
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((SmartAI)_me.GetAI()).SetAutoAttack(e.Action.autoAttack.attack != 0);
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_me.SetCanMelee(e.Action.autoAttack.attack != 0);
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Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_AUTO_ATTACK: Creature: {0} bool on = {1}",
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_me.GetGUID().ToString(), e.Action.autoAttack.attack);
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break;
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