diff --git a/Source/Game/Guilds/GuildManager.cs b/Source/Game/Guilds/GuildManager.cs index 650095c32..0de70bdf9 100644 --- a/Source/Game/Guilds/GuildManager.cs +++ b/Source/Game/Guilds/GuildManager.cs @@ -442,13 +442,13 @@ namespace Game if (Global.ObjectMgr.GetItemTemplate(reward.ItemID) == null) { - Log.outError(LogFilter.ServerLoading, "Guild rewards constains not existing item entry {0}", reward.ItemID); + Log.outError(LogFilter.Sql, "Guild rewards constains not existing item entry {0}", reward.ItemID); continue; } if (reward.MinGuildRep >= (int)ReputationRank.Max) { - Log.outError(LogFilter.ServerLoading, "Guild rewards contains wrong reputation standing {0}, max is {1}", reward.MinGuildRep, (int)ReputationRank.Max - 1); + Log.outError(LogFilter.Sql, "Guild rewards contains wrong reputation standing {0}, max is {1}", reward.MinGuildRep, (int)ReputationRank.Max - 1); continue; } @@ -462,7 +462,7 @@ namespace Game uint requiredAchievementId = reqAchievementResult.Read(0); if (!CliDB.AchievementStorage.ContainsKey(requiredAchievementId)) { - Log.outError(LogFilter.ServerLoading, "Guild rewards constains not existing achievement entry {0}", requiredAchievementId); + Log.outError(LogFilter.Sql, "Guild rewards constains not existing achievement entry {0}", requiredAchievementId); continue; } diff --git a/Source/Game/Handlers/AuctionHandler.cs b/Source/Game/Handlers/AuctionHandler.cs index f5d49fc2b..d1d2003d6 100644 --- a/Source/Game/Handlers/AuctionHandler.cs +++ b/Source/Game/Handlers/AuctionHandler.cs @@ -804,7 +804,7 @@ namespace Game Creature creature = GetPlayer().GetNPCIfCanInteractWith(sellItem.Auctioneer, NPCFlags.Auctioneer, NPCFlags2.None); if (creature == null) { - Log.outError(LogFilter.Network, "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", sellItem.Auctioneer.ToString()); + Log.outError(LogFilter.Network, $"WORLD: HandleAuctionSellItem - Unit ({sellItem.Auctioneer}) not found or you can't interact with him."); return; } @@ -812,7 +812,7 @@ namespace Game AuctionHouseRecord auctionHouseEntry = Global.AuctionHouseMgr.GetAuctionHouseEntry(creature.GetFaction(), ref houseId); if (auctionHouseEntry == null) { - Log.outError(LogFilter.Network, "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", sellItem.Auctioneer.ToString()); + Log.outError(LogFilter.Network, $"WORLD: HandleAuctionSellItem - Unit ({sellItem.Auctioneer}) has wrong faction."); return; } @@ -880,7 +880,7 @@ namespace Game auction.Items.Add(item); - Log.outInfo(LogFilter.Network, $"CMSG_AuctionAction.SellItem: {_player.GetGUID()} {_player.GetName()} is selling item {item.GetGUID()} {item.GetTemplate().GetName()} " + + Log.outInfo(LogFilter.Network, $"CMSG_AUCTION_SELL_ITEM: {_player.GetGUID()} {_player.GetName()} is selling item {item.GetGUID()} {item.GetTemplate().GetName()} " + $"to auctioneer {creature.GetGUID()} with count {item.GetCount()} with initial bid {sellItem.MinBid} with buyout {sellItem.BuyoutPrice} and with time {auctionTime.TotalSeconds} " + $"(in sec) in auctionhouse {auctionHouse.GetAuctionHouseId()}");