Core/Battlegrounds: Rework Eye of the Storm

Port From (https://github.com/TrinityCore/TrinityCore/commit/32af4bf8fa2936904a6bebe16445e66ef26340ce)
This commit is contained in:
hondacrx
2024-03-02 14:46:47 -05:00
parent 80c7110988
commit d0c623ba39
8 changed files with 348 additions and 717 deletions
@@ -2,11 +2,10 @@
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using Game.Networking.Packets;
using Game.DataStorage;
using System.Collections.Generic;
using Game.Entities;
using System;
using System.Collections.Generic;
namespace Game.BattleGrounds.Zones
{
@@ -401,7 +400,7 @@ namespace Game.BattleGrounds.Zones
if (set)
{
player.CastSpell(player, BattlegroundConst.SpellRecentlyDroppedFlag, true);
player.CastSpell(player, BattlegroundConst.SpellRecentlyDroppedNeutralFlag, true);
UpdateFlagState(team, WSGFlagState.OnGround);
if (team == Team.Alliance)