Core/Battlegrounds: Rework Eye of the Storm
Port From (https://github.com/TrinityCore/TrinityCore/commit/32af4bf8fa2936904a6bebe16445e66ef26340ce)
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@@ -2,11 +2,10 @@
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.Entities;
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using Game.Networking.Packets;
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using Game.DataStorage;
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using System.Collections.Generic;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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namespace Game.BattleGrounds.Zones
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{
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@@ -401,7 +400,7 @@ namespace Game.BattleGrounds.Zones
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if (set)
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{
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player.CastSpell(player, BattlegroundConst.SpellRecentlyDroppedFlag, true);
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player.CastSpell(player, BattlegroundConst.SpellRecentlyDroppedNeutralFlag, true);
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UpdateFlagState(team, WSGFlagState.OnGround);
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if (team == Team.Alliance)
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