diff --git a/Source/Game/Entities/Transport.cs b/Source/Game/Entities/Transport.cs index 1ef152426..81843d527 100644 --- a/Source/Game/Entities/Transport.cs +++ b/Source/Game/Entities/Transport.cs @@ -49,13 +49,6 @@ namespace Game.Entities if (passenger.GetMap() != map) return; - // if passenger is on vehicle we have to assume the vehicle is also on transport - // and its the vehicle that will be updating its passengers - Unit unit = passenger.ToUnit(); - if (unit != null) - if (unit.GetVehicle()) - return; - // Do not use Unit::UpdatePosition here, we don't want to remove auras // as if regular movement occurred switch (passenger.GetTypeId())