From d0f6692b4b297e2565ccf5c47c966296147c24e0 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Sat, 13 Jan 2018 23:19:05 -0500 Subject: [PATCH] Core/Spells: Fixes some spells being negative when they should be positive --- Source/Game/Spells/SpellInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Spells/SpellInfo.cs b/Source/Game/Spells/SpellInfo.cs index 3555e7d61..be0fbd7ef 100644 --- a/Source/Game/Spells/SpellInfo.cs +++ b/Source/Game/Spells/SpellInfo.cs @@ -3378,7 +3378,7 @@ namespace Game.Spells return false; // negative spell if triggered spell is negative - if (!deep && effect.ApplyAuraName != 0 && effect.TriggerSpell != 0) + if (!deep && effect.ApplyAuraName == 0 && effect.TriggerSpell != 0) { SpellInfo spellTriggeredProto = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell); if (spellTriggeredProto != null)