Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter and exit instead of only on enter
Port From (https://github.com/TrinityCore/TrinityCore/commit/f2456ff319b2145457da01ec78844fdc32d8713b)
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@@ -706,7 +706,7 @@ namespace Game.Scripting
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Cypher.Assert(player != null);
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Cypher.Assert(trigger != null);
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return RunScriptRet<AreaTriggerScript>(p => p.OnTrigger(player, trigger, entered), Global.ObjectMgr.GetAreaTriggerScriptId(trigger.Id));
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return RunScriptRet<AreaTriggerScript>(p => entered ? p.OnTrigger(player, trigger) : p.OnExit(player, trigger), Global.ObjectMgr.GetAreaTriggerScriptId(trigger.Id));
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}
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//BattlegroundScript
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