Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter and exit instead of only on enter

Port From (https://github.com/TrinityCore/TrinityCore/commit/f2456ff319b2145457da01ec78844fdc32d8713b)
This commit is contained in:
hondacrx
2021-11-15 20:14:47 -05:00
parent ae1db5610d
commit d14f6b752a
4 changed files with 18 additions and 15 deletions
+1 -1
View File
@@ -706,7 +706,7 @@ namespace Game.Scripting
Cypher.Assert(player != null);
Cypher.Assert(trigger != null);
return RunScriptRet<AreaTriggerScript>(p => p.OnTrigger(player, trigger, entered), Global.ObjectMgr.GetAreaTriggerScriptId(trigger.Id));
return RunScriptRet<AreaTriggerScript>(p => entered ? p.OnTrigger(player, trigger) : p.OnExit(player, trigger), Global.ObjectMgr.GetAreaTriggerScriptId(trigger.Id));
}
//BattlegroundScript