Core: Updated to 10.2.5

Port From (https://github.com/TrinityCore/TrinityCore/commit/a4a4d010a0e329d4dbd82c0be5feab1fc06c8834)
This commit is contained in:
hondacrx
2024-02-06 13:07:17 -05:00
parent 1d13b710f9
commit d1ad9f662e
23 changed files with 1457 additions and 1337 deletions
@@ -22,7 +22,7 @@ namespace Game.Networking.Packets
Serial = _worldPacket.ReadUInt32();
Latency = _worldPacket.ReadUInt32();
}
public uint Serial;
public uint Latency;
}
@@ -153,7 +153,7 @@ namespace Game.Networking.Packets
if (SuccessInfo.NumPlayersAlliance.HasValue)
_worldPacket.WriteUInt16(SuccessInfo.NumPlayersAlliance.Value);
if(SuccessInfo.ExpansionTrialExpiration.HasValue)
if (SuccessInfo.ExpansionTrialExpiration.HasValue)
_worldPacket.WriteInt64(SuccessInfo.ExpansionTrialExpiration.Value);
if (SuccessInfo.NewBuildKeys != null)
@@ -188,7 +188,7 @@ namespace Game.Networking.Packets
}
if (WaitInfo.HasValue)
WaitInfo.Value.Write(_worldPacket);
WaitInfo.Value.Write(_worldPacket);
}
public AuthSuccessInfo SuccessInfo; // contains the packet data in case that it has account information (It is never set when WaitInfo is set), otherwise its contents are undefined.
@@ -412,13 +412,17 @@ namespace Game.Networking.Packets
{
data.WriteUInt32(WaitCount);
data.WriteUInt32(WaitTime);
data.WriteUInt32(AllowedFactionGroupForCharacterCreate);
data.WriteBit(HasFCM);
data.WriteBit(CanCreateOnlyIfExisting);
data.FlushBits();
}
public uint WaitCount; // position of the account in the login queue
public uint WaitTime; // Wait time in login queue in minutes, if sent queued and this value is 0 client displays "unknown time"
public uint AllowedFactionGroupForCharacterCreate;
public bool HasFCM; // true if the account has a forced character migration pending. @todo implement
public bool CanCreateOnlyIfExisting; ///< Can create characters on realm only if player has other existing characters there
}
struct VirtualRealmNameInfo
@@ -398,7 +398,7 @@ namespace Game.Networking.Packets
public override void Write()
{
_worldPacket.WriteUInt8((byte)Reason);
_worldPacket.WriteInt32((int)Reason);
}
ChatRestrictionType Reason;
@@ -264,7 +264,7 @@ namespace Game.Networking.Packets
public uint RollTime;
public LootMethod Method;
public RollMask ValidRolls;
public Array<LootRollIneligibilityReason> LootRollIneligibleReason = new Array<LootRollIneligibilityReason>(4);
public Array<LootRollIneligibilityReason> LootRollIneligibleReason = new Array<LootRollIneligibilityReason>(5);
public LootItemData Item = new();
public uint DungeonEncounterID;
@@ -106,8 +106,8 @@ namespace Game.Networking.Packets
_worldPacket.WriteFloat(Stats.HpMulti);
_worldPacket.WriteFloat(Stats.EnergyMulti);
_worldPacket.WriteInt32(Stats.QuestItems.Count);
_worldPacket.WriteInt32(Stats.QuestCurrencies.Count);
_worldPacket.WriteUInt32(Stats.CreatureMovementInfoID);
_worldPacket.WriteInt32(Stats.HealthScalingExpansion);
_worldPacket.WriteUInt32(Stats.RequiredExpansion);
@@ -128,6 +128,9 @@ namespace Game.Networking.Packets
foreach (var questItem in Stats.QuestItems)
_worldPacket.WriteUInt32(questItem);
foreach (var currencyItem in Stats.QuestCurrencies)
_worldPacket.WriteInt32(currencyItem);
}
}
@@ -671,7 +674,7 @@ namespace Game.Networking.Packets
public uint Unused1;
public ObjectGuid Unused2;
public string Unused3 = "";
public void Write(WorldPacket data)
{
data.WriteUInt32(Unused1);
@@ -739,6 +742,7 @@ namespace Game.Networking.Packets
public float EnergyMulti;
public bool Leader;
public List<uint> QuestItems = new();
public List<int> QuestCurrencies = new();
public uint CreatureMovementInfoID;
public int HealthScalingExpansion;
public uint RequiredExpansion;