Core: Updated to 10.2.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/a4a4d010a0e329d4dbd82c0be5feab1fc06c8834)
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@@ -22,7 +22,7 @@ namespace Game.Networking.Packets
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Serial = _worldPacket.ReadUInt32();
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Latency = _worldPacket.ReadUInt32();
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}
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public uint Serial;
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public uint Latency;
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}
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@@ -153,7 +153,7 @@ namespace Game.Networking.Packets
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if (SuccessInfo.NumPlayersAlliance.HasValue)
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_worldPacket.WriteUInt16(SuccessInfo.NumPlayersAlliance.Value);
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if(SuccessInfo.ExpansionTrialExpiration.HasValue)
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if (SuccessInfo.ExpansionTrialExpiration.HasValue)
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_worldPacket.WriteInt64(SuccessInfo.ExpansionTrialExpiration.Value);
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if (SuccessInfo.NewBuildKeys != null)
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@@ -188,7 +188,7 @@ namespace Game.Networking.Packets
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}
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if (WaitInfo.HasValue)
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WaitInfo.Value.Write(_worldPacket);
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WaitInfo.Value.Write(_worldPacket);
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}
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public AuthSuccessInfo SuccessInfo; // contains the packet data in case that it has account information (It is never set when WaitInfo is set), otherwise its contents are undefined.
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@@ -412,13 +412,17 @@ namespace Game.Networking.Packets
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{
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data.WriteUInt32(WaitCount);
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data.WriteUInt32(WaitTime);
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data.WriteUInt32(AllowedFactionGroupForCharacterCreate);
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data.WriteBit(HasFCM);
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data.WriteBit(CanCreateOnlyIfExisting);
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data.FlushBits();
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}
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public uint WaitCount; // position of the account in the login queue
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public uint WaitTime; // Wait time in login queue in minutes, if sent queued and this value is 0 client displays "unknown time"
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public uint AllowedFactionGroupForCharacterCreate;
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public bool HasFCM; // true if the account has a forced character migration pending. @todo implement
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public bool CanCreateOnlyIfExisting; ///< Can create characters on realm only if player has other existing characters there
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}
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struct VirtualRealmNameInfo
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