From d1ebddbe952d6a259bf9a00bbd5fcfbf15667ea3 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Wed, 22 Jul 2020 00:50:15 -0400 Subject: [PATCH] Core/Spells: Allows Dispersion under Freeze (stun by hunter trap) Port From (https://github.com/TrinityCore/TrinityCore/commit/f4ac8146b6fb76fd80f525dbb8b14706fa080f98) --- Source/Game/Spells/SpellInfo.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Game/Spells/SpellInfo.cs b/Source/Game/Spells/SpellInfo.cs index 4c0ce5b74..4558f5564 100644 --- a/Source/Game/Spells/SpellInfo.cs +++ b/Source/Game/Spells/SpellInfo.cs @@ -2301,6 +2301,7 @@ namespace Game.Spells switch (Id) { case 22812: // Barkskin + case 47585: // Dispersion _allowedMechanicMask |= (1 << (int)Mechanics.Stun) | (1 << (int)Mechanics.Freeze) | @@ -2322,8 +2323,8 @@ namespace Game.Spells { switch (Id) { - case 47585: // Dispersion case 22812: // Barkskin + case 47585: // Dispersion _allowedMechanicMask |= (1 << (int)Mechanics.Fear) | (1 << (int)Mechanics.Horror); break; default: