Core/Auras: Refactor logic determining which spell aura type values need to be sent

Port From (https://github.com/TrinityCore/TrinityCore/commit/512931646ada2fab3796d362bb1955d7494f06ff)
This commit is contained in:
hondacrx
2021-02-21 21:49:50 -05:00
parent 26c57969fb
commit d2552107b6
2 changed files with 22 additions and 8 deletions
+1 -1
View File
@@ -262,7 +262,7 @@ namespace Game.Spells
HandleEffect(aurApp, handleMask, true);
}
if (GetSpellInfo().HasAttribute(SpellAttr8.AuraSendAmount))
if (GetSpellInfo().HasAttribute(SpellAttr8.AuraSendAmount) || Aura.EffectTypeNeedsSendingAmount(GetAuraType()))
GetBase().SetNeedClientUpdateForTargets();
}