Core/Auras: Refactor logic determining which spell aura type values need to be sent
Port From (https://github.com/TrinityCore/TrinityCore/commit/512931646ada2fab3796d362bb1955d7494f06ff)
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@@ -262,7 +262,7 @@ namespace Game.Spells
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HandleEffect(aurApp, handleMask, true);
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}
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if (GetSpellInfo().HasAttribute(SpellAttr8.AuraSendAmount))
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if (GetSpellInfo().HasAttribute(SpellAttr8.AuraSendAmount) || Aura.EffectTypeNeedsSendingAmount(GetAuraType()))
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GetBase().SetNeedClientUpdateForTargets();
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}
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