Core/Misc: Some refactoring
Port From (https://github.com/TrinityCore/TrinityCore/commit/94a79bac7a06aa0f931e9d651928de7eea0a8b5c)
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@@ -209,7 +209,7 @@ namespace Game.Chat
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if (data != null)
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{
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data.rotation.toEulerAnglesZYX(out float yaw, out float pitch, out float roll);
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handler.SendSysMessage(CypherStrings.SpawninfoSpawnidLocation, data.spawnId, data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY(), data.spawnPoint.GetPositionZ());
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handler.SendSysMessage(CypherStrings.SpawninfoSpawnidLocation, data.SpawnId, data.SpawnPoint.GetPositionX(), data.SpawnPoint.GetPositionY(), data.SpawnPoint.GetPositionZ());
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handler.SendSysMessage(CypherStrings.SpawninfoRotation, yaw, pitch, roll);
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}
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