Core/Misc: Some refactoring

Port From (https://github.com/TrinityCore/TrinityCore/commit/94a79bac7a06aa0f931e9d651928de7eea0a8b5c)
This commit is contained in:
hondacrx
2022-01-06 20:07:26 -05:00
parent e51b775636
commit d2ba807c20
19 changed files with 585 additions and 477 deletions
+13 -12
View File
@@ -1034,12 +1034,13 @@ namespace Game.Entities
// update in loaded data (changing data only in this place)
GameObjectData data = Global.ObjectMgr.NewOrExistGameObjectData(m_spawnId);
if (data.spawnId == 0)
data.spawnId = m_spawnId;
Cypher.Assert(data.spawnId == m_spawnId);
if (data.SpawnId == 0)
data.SpawnId = m_spawnId;
Cypher.Assert(data.SpawnId == m_spawnId);
data.Id = GetEntry();
data.spawnPoint.WorldRelocate(this);
data.MapId = GetMapId();
data.SpawnPoint.Relocate(this);
data.rotation = m_localRotation;
data.spawntimesecs = (int)(m_spawnedByDefault ? m_respawnDelayTime : -m_respawnDelayTime);
data.animprogress = GetGoAnimProgress();
@@ -1049,8 +1050,8 @@ namespace Game.Entities
if (data.spawnGroupData == null)
data.spawnGroupData = Global.ObjectMgr.GetDefaultSpawnGroup();
data.phaseId = GetDBPhase() > 0 ? (uint)GetDBPhase() : data.phaseId;
data.phaseGroup = GetDBPhase() < 0 ? (uint)-GetDBPhase() : data.phaseGroup;
data.PhaseId = GetDBPhase() > 0 ? (uint)GetDBPhase() : data.PhaseId;
data.PhaseGroup = GetDBPhase() < 0 ? (uint)-GetDBPhase() : data.PhaseGroup;
// Update in DB
byte index = 0;
@@ -1063,8 +1064,8 @@ namespace Game.Entities
stmt.AddValue(index++, GetEntry());
stmt.AddValue(index++, mapid);
stmt.AddValue(index++, data.spawnDifficulties.Empty() ? "" : string.Join(",", data.spawnDifficulties));
stmt.AddValue(index++, data.phaseId);
stmt.AddValue(index++, data.phaseGroup);
stmt.AddValue(index++, data.PhaseId);
stmt.AddValue(index++, data.PhaseGroup);
stmt.AddValue(index++, GetPositionX());
stmt.AddValue(index++, GetPositionY());
stmt.AddValue(index++, GetPositionZ());
@@ -1096,10 +1097,10 @@ namespace Game.Entities
m_spawnId = spawnId;
m_respawnCompatibilityMode = ((data.spawnGroupData.flags & SpawnGroupFlags.CompatibilityMode) != 0);
if (!Create(entry, map, data.spawnPoint, data.rotation, animprogress, go_state, artKit, !m_respawnCompatibilityMode, spawnId))
if (!Create(entry, map, data.SpawnPoint, data.rotation, animprogress, go_state, artKit, !m_respawnCompatibilityMode, spawnId))
return false;
PhasingHandler.InitDbPhaseShift(GetPhaseShift(), data.phaseUseFlags, data.phaseId, data.phaseGroup);
PhasingHandler.InitDbPhaseShift(GetPhaseShift(), data.PhaseUseFlags, data.PhaseId, data.PhaseGroup);
PhasingHandler.InitDbVisibleMapId(GetPhaseShift(), data.terrainSwapMap);
if (data.spawntimesecs >= 0)
@@ -1154,7 +1155,7 @@ namespace Game.Entities
SQLTransaction trans = new();
Global.MapMgr.DoForAllMapsWithMapId(data.spawnPoint.GetMapId(), map =>
Global.MapMgr.DoForAllMapsWithMapId(data.MapId, map =>
{
// despawn all active objects, and remove their respawns
List<GameObject> toUnload = new();
@@ -2805,7 +2806,7 @@ namespace Game.Entities
public void GetRespawnPosition(out float x, out float y, out float z, out float ori)
{
if (m_goData != null)
m_goData.spawnPoint.GetPosition(out x, out y, out z, out ori);
m_goData.SpawnPoint.GetPosition(out x, out y, out z, out ori);
else
GetPosition(out x, out y, out z, out ori);
}