Core/Scenes: Implemented spell created SceneObjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/d7302ffd1499433fef2cc4e824ae9443c3d2c79f)
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@@ -107,11 +107,13 @@ namespace Framework.Constants
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GameObject = 0x08,
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Player = 0x10,
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AreaTrigger = 0x20,
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Conversation = 0x40,
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All = 0x7F,
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SceneObject = 0x40,
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Conversation = 0x80,
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//GameObjects, Creatures(except pets), DynamicObject, Corpse(Bones), AreaTrigger
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AllGrid = GameObject | Creature | DynamicObject | Corpse | AreaTrigger | Conversation,
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All = 0xFF,
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//GameObjects, Creatures(except pets), DynamicObject, Corpse(Bones), AreaTrigger, SceneObject
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AllGrid = GameObject | Creature | DynamicObject | Corpse | AreaTrigger | SceneObject | Conversation,
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//Player, Pets, Corpse(resurrectable), DynamicObject(farsight)
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AllWorld = Player | Creature | Corpse | DynamicObject
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@@ -50,7 +50,7 @@ namespace Framework.Constants
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DynamicObject = 0x200,
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Corpse = 0x400,
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AreaTrigger = 0x800,
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Sceneobject = 0x1000,
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SceneObject = 0x1000,
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Conversation = 0x2000,
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Seer = Player | Unit | DynamicObject
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}
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@@ -2839,4 +2839,10 @@ namespace Framework.Constants
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FanfareNeeded = 0x80,
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DisplayOverridden = 0x100
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}
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public enum SceneType
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{
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Normal = 0,
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PetBattle = 1
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}
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}
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