Core/Scenes: Implemented spell created SceneObjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/d7302ffd1499433fef2cc4e824ae9443c3d2c79f)
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@@ -50,7 +50,7 @@ namespace Framework.Constants
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DynamicObject = 0x200,
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Corpse = 0x400,
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AreaTrigger = 0x800,
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Sceneobject = 0x1000,
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SceneObject = 0x1000,
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Conversation = 0x2000,
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Seer = Player | Unit | DynamicObject
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}
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