Core/Scenes: Implemented spell created SceneObjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/d7302ffd1499433fef2cc4e824ae9443c3d2c79f)
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@@ -5566,7 +5566,7 @@ namespace Game.Entities
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WriteUpdate(data, _changesMask, false, owner, receiver);
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}
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void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
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public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, WorldObject owner, Player receiver)
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{
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data.WriteBits(_changesMask.GetBlock(0), 5);
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